Animated follower: Difference between revisions
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{{CDA|CAnimatedFollower|CBaseAnimating|CBaseEntity|}} | |||
{{stub}} | {{stub}} | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=animated_follower|game=Black Mesa}} Unknown entity, the class inherits [[CBaseAnimating]]. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique | {{this is a|point entity|name=animated_follower|game=Black Mesa}} Unknown entity, the class inherits [[CBaseAnimating]]. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object and die after a while. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique keyvalues are <code>followentindex</code> (the default value is -1) and {{ent|hitboxscale}}. The only unique input is <code>changeparent</code>. Trying to create it via {{ent|ent_create}} results in the entity being instantly removed from the map. | ||
Latest revision as of 12:41, 26 May 2025
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CAnimatedFollower |

animated_follower
is a point entity available in Black Mesa. Unknown entity, the class inherits CBaseAnimating. The inputs, outputs and known keyvalues says that this entity should be an animated model that is attached to specified object and die after a while. Available in all versions of the game starting with the mod version and seems to be completely unused. The only unique keyvalues are
followentindex
(the default value is -1) and hitboxscale. The only unique input is changeparent
. Trying to create it via ent_create results in the entity being instantly removed from the map.