Item box buckshot: Difference between revisions
Jump to navigation
Jump to search

m (Classifying as model entity) |
(Rewrite Template:Lang to Template:LanguageBar. This action was performed by a bot.) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{LanguageBar|Item box buckshot}} | |||
{{TabsBar|main=Item box buckshot}} | |||
{{HL2 topicon}} | {{HL2 topicon}} | ||
{{CD|CItem_BoxBuckshot|file1=item_ammo.cpp}} | {{CD|CItem_BoxBuckshot|file1=item_ammo.cpp}} |
Latest revision as of 17:25, 18 July 2025


![]() |
---|
CItem_BoxBuckshot |
![]() |
item_box_buckshot
is a model entity available in Half-Life 2. It's a box of 12 gauge buckshot shotgun shells that will provide ammunition for the shotgun.
Despite the appearance of its model, the amount of ammo the box will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.