MINERVA: Difference between revisions

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[[Category:HL2_Third_Party_Mods]]
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===Behind the Curtain===
{{Mod release
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| deck = unsupported
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'''Pervasive. Literary. Brutal. Experimental.'''


MINERVA is not so much a single modification, but will be more an ongoing series of single-player Half-Life 2 maps. The first map, ''Metastasis'', is currently under development by Adam Foster, and (as of the beginning of July 2005) is nearing completion - with architecture almost completely done, and entity work and game-play approximately 25% complete. Its development involved the learning of Half-Life 2 mapping techniques, so subsequent releases should occur much more quickly.
MINERVA is not a conventional modification, but was instead an ongoing, episodic series of single-player Half-Life 2 maps under development by [[User:Cargo Cult|Adam Foster]]. The mod was suspended when Adam was [http://www.moddb.com/members/varsity/news/adam-foster-joins-valve hired by Valve].


The maps will be linked by a common plotline, based in the Half-Life 2 universe but with ... extensions. Significantly influenced by games such as the [http://en.wikipedia.org/wiki/Marathon_%28computer_game%29 Marathon] and [http://en.wikipedia.org/wiki/System_Shock System Shock] series, each map will feature enigmatic directions and instructions from an unknown third party, continuous with the well-received Half-Life 1 map [http://www.compsoc.man.ac.uk/~afoster/parallax/someplace-else.html Someplace Else].
The maps are linked by a common plotline, based in the Half-Life 2 universe but with ... extensions. Significantly influenced by games such as the [[Wikipedia:Marathon (computer game)|Marathon]] and [[Wikipedia:System Shock|System Shock]] series, each map will feature enigmatic directions and instructions from an unknown third party, continuous with the well-received [[Half-Life]] map [[Someplace Else]].


A small [http://www.hylobatidae.org/minerva/ MINERVA teaser site] has been available for the past few months, with updated content to follow.
The first full chapter, ''Metastasis'', was completed on October 1, 2007. It requires [[Half-Life 2: Episode One]] to play and contains five maps, including updated versions of the two originally released on September 2, 2005 and the second on March 3, 2006. Updates include improved graphics, AI, scripting and [[HDR]] lighting.
 
== See also ==
 
; Official
: [https://hylobatidae.org/minerva/ Website]
: [https://hylobatidae.org/minerva/blogsheep.php Development blog]
: [https://hylobatidae.org/minerva/forum/ Forum] - plot speculation, gameplay discussion, troubleshooting and walkthroughs
; Reviews
: [http://tenfourmaps.telefragged.com/php/review.php?gameid=hl2&levid=MinMetastasis Ten Four Maps review] (giving it their renowned Gold Award)
: [http://www.rockpapershotgun.com/?p=345 Rock, Paper, Shotgun review]
; Other
: [[Wikipedia:MINERVA (video game)]]
: {{moddb|mods/minerva}}
: [http://www.locworks.pl/localization/ LocWorks], the team which provided the various language packs (formerly the Sarmatia Project)
: [http://musicbyjt.com/minerva/ Joseph Toscano]: composer of additional music for MINERVA.

Latest revision as of 06:06, 14 July 2024

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Todo: Add images present on other language versions of this page

Pervasive. Literary. Brutal. Experimental.

MINERVA is not a conventional modification, but was instead an ongoing, episodic series of single-player Half-Life 2 maps under development by Adam Foster. The mod was suspended when Adam was hired by Valve.

The maps are linked by a common plotline, based in the Half-Life 2 universe but with ... extensions. Significantly influenced by games such as the Marathon and System Shock series, each map will feature enigmatic directions and instructions from an unknown third party, continuous with the well-received Half-Life map Someplace Else.

The first full chapter, Metastasis, was completed on October 1, 2007. It requires Half-Life 2: Episode One to play and contains five maps, including updated versions of the two originally released on September 2, 2005 and the second on March 3, 2006. Updates include improved graphics, AI, scripting and HDR lighting.

See also

Official
Website
Development blog
Forum - plot speculation, gameplay discussion, troubleshooting and walkthroughs
Reviews
Ten Four Maps review (giving it their renowned Gold Award)
Rock, Paper, Shotgun review
Other
Wikipedia:MINERVA (video game)
mods/minerva ModDB page
LocWorks, the team which provided the various language packs (formerly the Sarmatia Project)
Joseph Toscano: composer of additional music for MINERVA.