Weapon frag us: Difference between revisions

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(Created page with "{{CD|CWeaponHandGrenade|file1=weapon_handgrenade.cpp}} right|128px|thumb|The weaponmodel displayed in HLMV. {{ent not in fgd}} {{this is a|point entity|name=weapon_frag_us|game=Day of Defeat: Source}} A hand grenade. Only usable by Allied players. {{Basicdodsweapon}} == See also == * {{ent|weapon_frag_us_live}} - A version of this weapon that spawns with the pin pulled. * {{ent|grenade_frag_us}} - the grenade spawned from this weapo...")
 
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{{CD|CWeaponHandGrenade|file1=weapon_handgrenade.cpp}}
{{tabsBar|main=weapon_frag}}
[[File:grenade_frag_us (dods).png|right|128px|thumb|The weaponmodel displayed in HLMV.]]
{{CD|CWeaponHandGrenade|base=CWeaponDODBaseGrenade|file1=weapon_handgrenade.cpp}}
{{ent not in fgd}}
[[File:weapon_frag_us (dods).png|right|128px|thumb|The world model displayed in HLMV.]]
{{this is a|point entity|name=weapon_frag_us|game=Day of Defeat: Source}}  
{{ent not in fgd|link=[[DODS/Creating Weapon Spawns]]}}
{{this is a|model entity|name=weapon_frag_us|game=Day of Defeat: Source}}  
A hand grenade. Only usable by Allied players.
A hand grenade. Only usable by Allied players.



Latest revision as of 00:18, 10 June 2025

edit
C++ Class hierarchy
CWeaponHandGrenade
CWeaponDODBaseGrenade
CWeaponDODBase
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_handgrenade.cpp
The world model displayed in HLMV.
Icon-NotInFGD.png
This entity is not in the FGD by default.
See DODS/Creating Weapon Spawns for instructions on making it available.

weapon_frag_us is a model entity available in Day of Defeat: Source Day of Defeat: Source. A hand grenade. Only usable by Allied players.

Icon-Important.pngImportant:If placed directly in the map, the weapon will respawn after a few seconds. See DODS/Creating Weapon Spawns for workarounds.

Key Values

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Start Constrained : [1]
Prevents the model from moving.

Outputs

Weapon:

OnNPCPickup
!activator = NPC
!caller = this entity
Fires when an NPC picks up this weapon.
OnPlayerUse
!activator = player
!caller = this entity
Fires when the player +uses this weapon.
OnPlayerPickup
!activator = player
!caller = this entity
Fires when a player picks up this weapon.
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.

See also