Common TF2 Mapping Problems: Difference between revisions
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= Overview = | {{TF2 topicon}} {{lang|title=Common TF2 Mapping Problems}} | ||
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== Overview == | |||
This page is dedicated to helping new tf2 mappers with their maps. I know I've been stuck at one problem with no help, and I want to make sure it doesn't happen to anybody else. If you're an experience mapper, you're free to add to the list of problems. All contributions are welcome. Thanks, and have fun. Happy mapping. | |||
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{{Category header | background-color=#E0E0E0 | border-color=lightgray}} | |||
{{Category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} | |||
= Geometry & Props = | = Geometry & Props = | ||
Common Problems with geometry and props. | Common Problems with geometry and props. | ||
== Examples == | |||
problem: My water isn't rendering. It has a transparent void texture. | |||
solution: your map has [[leak|leaks]]. it doesn't matter where they are, if your map has any [[leak|leaks]] at all, your water won't render. | |||
[[File:Geometryproblem1.jpg|thumb|left]] | |||
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{{Metanotice| text = [[Leak#Finding_leaks|How do I find Leaks?]]| hex = #22eb17}} | |||
{{Note|Leaks happen when inside geometry is exposed to the void. make sure to seal all your rooms and use a skybox for outdoor scenes.}} | |||
{{Quote|text="They call it a leak because when you have one, your water doesn't render."|sign=CRS}} | |||
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problem: I tried decompiling a map, but there's a bunch of missing reflection textures everywhere! | |||
solution: use the [[Developer_console|console]] and type "mat_specular 0" | |||
[[File:Geometryproblem2.jpg|thumb|left]] | |||
<br><br><br><br><br><br><br><br><br><br><br><br><br><br><br> | |||
{{Metanotice|id = [[File:icon-exclaim.png|32px|link=]]|text = '''Deleting every cubemap will not solve the problem'''|rgb = 235, 185, 23 }} | |||
{{Note|Developer Console can be enabled in game by going to Options > Keyboard > Advanced.}} | |||
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problem: I tried decompiling a map, but the water has missing reflection textures! | |||
solution: Open [[Developer_console|console]] and... <br> | |||
#disable reflections by typing "mat_specular 0" | |||
#clear cache by switching to a different map and typing "map cp_badlands" | |||
#type "mat_hdr_level 0" | |||
#reload your map by typing "map [mapname]" | |||
#type "buildcubemaps" | |||
[[File:Geometryproblem3.jpg|thumb|left]] | |||
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{{Note|"mat_specular 0" alone will not fix this problem.}} | |||
{{Note|Developer Console can be enabled in game by going to Options > Keyboard > Advanced.}} | |||
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== Wiki Links == | |||
[[Water_(shader)|Water]] | |||
[[prop_static|prop_static]] | |||
[[prop_dynamic|prop_dynamic]] | |||
[[Hammer_Clipping_Tool|Clipping Tool]] | |||
[[Displacement|Displacement]] | |||
[[leaks|Leaks]] | |||
[[Developer_console|console]] | |||
{{Category end}} | |||
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{{Category header | background-color=#E0E0E0 | border-color=lightgray}} | |||
{{Category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} | |||
= Game Logic = | |||
How to work with game logic. | |||
== Examples == | |||
== Wiki Links == | |||
[[trigger_multiple|trigger_multiple]] | |||
[[Func_door|func_door]] | |||
[[Creating_a_Spawnroom|Spawnroom]] | |||
[[logic_auto|logic_auto]] | |||
[[logic_compare|logic_compare]] | |||
{{Category end}} | |||
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{{Category header | background-color=#E0E0E0 | border-color=lightgray}} | |||
{{Category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} | |||
= Design Flow = | = Design Flow = | ||
Level design tips for tf2 mappers. | Level design tips for tf2 mappers. | ||
== Examples == | |||
== Wiki Links == | |||
{{Category end}} | |||
<br> | |||
{{Category header | background-color=#E0E0E0 | border-color=lightgray}} | |||
{{Category newcolumn | rowspan=1 | width=50% | background-color=#F7F7F7 | border-color=lightgray}} | |||
= Technical Errors = | = Technical Errors = | ||
Things that go wrong and you don't know why. | Things that go wrong and you don't know why. | ||
== Examples == | |||
Problem: TF2 isn't launching when I press f9 | |||
Solution: Go to Tools > Options > Build Programs and make sure ''Game Executable'' is set to "tf_win64.exe" | |||
[[File:Techproblem1.png|thumb|left]] | |||
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== Wiki Links == | |||
{{Category end}} | |||
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= Helpful Links = | |||
#[https://www.youtube.com/playlist?list=PL-454Fe3dQH1L38FnKkz_O1CqYx6sKaXk SirTopHattWaffle Hammer Tutorials] | |||
#[https://www.youtube.com/watch?v=mcDKKbCw56k SirTopHattWaffle Water Tutorial] | |||
#[https://tf2maps.net/home/ tf2maps.net] | |||
#[https://tf2maps.net/threads/valve-maps-decompiled.5952/ Decompiled TF2 maps] | |||
{{Source|2}} {{Tf2|2}} {{Hammer|2}} |
Latest revision as of 12:28, 21 May 2025


Overview
This page is dedicated to helping new tf2 mappers with their maps. I know I've been stuck at one problem with no help, and I want to make sure it doesn't happen to anybody else. If you're an experience mapper, you're free to add to the list of problems. All contributions are welcome. Thanks, and have fun. Happy mapping.
Geometry & PropsCommon Problems with geometry and props. Examplesproblem: My water isn't rendering. It has a transparent void texture. solution: your map has leaks. it doesn't matter where they are, if your map has any leaks at all, your water won't render.
![]() "They call it a leak because when you have one, your water doesn't render."
— CRS
solution: use the console and type "mat_specular 0"
![]() Deleting every cubemap will not solve the problem
![]()
solution: Open console and...
![]() ![]()
Wiki Links |
Game LogicHow to work with game logic. ExamplesWiki Links |
Design FlowLevel design tips for tf2 mappers. ExamplesWiki Links |
Technical ErrorsThings that go wrong and you don't know why. ExamplesProblem: TF2 isn't launching when I press f9 Solution: Go to Tools > Options > Build Programs and make sure Game Executable is set to "tf_win64.exe"
Wiki Links |