Env fog (GoldSrc): Difference between revisions
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{{tabsBar|main=env_fog}} | {{tabsBar|main=env_fog}} | ||
{{CD|CClientFog|goldsrc=1|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/cbase.h cbase.h]<br>[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/triggers.cpp triggers.cpp]}} | {{CD|CClientFog|goldsrc=1|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/cbase.h cbase.h]<br>[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/triggers.cpp triggers.cpp]}} | ||
{{this is a| | {{this is a|logical entity|name=env_fog|game=Counter-Strike 1 series|game1=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer. | ||
== Key values == | == Key values == |
Latest revision as of 07:05, 19 May 2025
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CClientFog |
![]() triggers.cpp |
env_fog
is a logical entity available in Counter-Strike 1 series and
Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
Key values
- Fog Color (R G B) (rendercolor) <color255>
- This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".
- Start distance (startdist) <integer> (only in
)
- This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
- End distance (enddist) <integer> (only in
)
- This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
- Start distance (fogStartDistance) <integer> (only in
)
- Distance where the fog begins to appear.
- Stop distance (fogStopDistance) <integer> (only in
)
- Distance where the fog ends to appear.
- Fog density (density) <integer> (only in
)
- Density of the fog.