Env fog (GoldSrc): Difference between revisions

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{{tabsBar|main=env_fog}}
{{tabsBar|main=env_fog}}
{{CD|CClientFog|goldsrc=1|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/cbase.h cbase.h]<br>[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/triggers.cpp triggers.cpp]}}
{{CD|CClientFog|goldsrc=1|base=CBaseEntity|nolink=1|file1=[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/cbase.h cbase.h]<br>[https://github.com/ValveSoftware/halflife/blob/master/dmc/dlls/triggers.cpp triggers.cpp]}}
{{this is a|point entity|name=env_fog|engine=GoldSrc|game=Counter-Strike 1 series|game1=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.
{{this is a|logical entity|name=env_fog|game=Counter-Strike 1 series|game1=Deathmatch Classic}} This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.


== Key values ==
== Key values ==

Latest revision as of 07:05, 19 May 2025

edit
C++ Class hierarchy
CClientFog
CBaseEntity
C++ cbase.h
triggers.cpp

env_fog is a logical entity available in Counter-Strike 1 seriesCounter-Strike 1 seriesCounter-Strike 1 series Counter-Strike 1 series and Deathmatch Classic Deathmatch Classic. This entity is used to cover the map in fog. Most Counter-Strike FGDs do not come with this entity listed, it has to be manually added in the FGD to be used in Hammer.

Key values

Fog Color (R G B) (rendercolor) <color255>
This property allows you to set the color of the fog using an "R G B" value. For example, for blue fog you could use "0 0 255".
Start distance (startdist) <integer> (only in Deathmatch Classic)
This value defines how far away from the player the fog will start. At this range, the fog is completely transparent.
End distance (enddist) <integer> (only in Deathmatch Classic)
This value defines how far away from the player the fog will end. At this point, the fog becomes 100% opaque.
Start distance (fogStartDistance) <integer> (only in Counter-Strike 1 seriesCounter-Strike 1 seriesCounter-Strike 1 series)
Distance where the fog begins to appear.
Stop distance (fogStopDistance) <integer> (only in Counter-Strike 1 seriesCounter-Strike 1 seriesCounter-Strike 1 series)
Distance where the fog ends to appear.
Fog density (density) <integer> (only in Counter-Strike 1 seriesCounter-Strike 1 seriesCounter-Strike 1 series)
Density of the fog.

Flags

Fog Affects Skybox : [1] (only in Counter-Strike 1 seriesCounter-Strike 1 seriesCounter-Strike 1 series)