Func pendulum (GoldSrc): Difference between revisions
		
		
		
		
		
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| {{tabsBar |main=hls|base=func_pendulum}} | |||
| {{this is a|brush entity|name=func_pendulum|engine=GoldSrc}} It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it. | {{this is a|brush entity|name=func_pendulum|engine=GoldSrc}} It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it. | ||
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| == Flags == | == Flags == | ||
| {{fl|1|Start ON}} | |||
| {{fl|8|Passable}} | |||
| {{fl|16|Auto-return|If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.}} | |||
| {{fl|64|X Axis}} | |||
| {{fl|128|Y Axis}} | |||
| {{hl1 Appearflags}} | |||
| [[Category:Entities]] | [[Category:Entities]] | ||
| [[Category:Half-Life]] | [[Category:Half-Life]] | ||
| [[Category:Half-Life Entities]] | [[Category:Half-Life Entities]] | ||
Latest revision as of 14:12, 26 October 2025
func_pendulum  is a   brush entity  available in all  GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
 GoldSrc games. It creates an object that moves in the manner of a pendulum. Because this is a rotating entity, an origin brush must be a part of it.
Key Values
- Global Entity Name (globalname) <string>
- Name to identify entity accross level transitions. Entities with the same global name will have the same status accross maps.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
- Value - Description - 0 - Normal - 1 - Slow Pulse - 2 - Fast Pulse - 3 - Slow Wide Pulse - 4 - Fast Wide Pulse - 5 - Slow Fade Away - 6 - Fast Fade Away - 7 - Slow Become Solid - 8 - Fast Become Solid - 9 - Slow Strobe - 10 - Fast Strobe - 11 - Faster Strobe - 12 - Slow Flicker - 13 - Fast Flicker - 14 - Constant Glow - 15 - Distort - 16 - Hologram (Distort + fade) 
- Render Mode (rendermode) <choices>
- Render Mode to use.
- Value - Description - 0 - Normal - 1 - Color - 2 - Texture - 3 - Glow - 4 - Solid - 5 - Additive 
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
 Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- Minimum light level (_minlight) <normal>
| 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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|  Note:If any of the booleans are set in worldspawn, they can be disabled per entity by being set to -1. 
 
 
 
 
 
 
 
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Pendulum:
Flags
- Start ON : [1]
- Passable : [8]
- Auto-return : [16]
- If this is enabled, it will cause the pendulum to return to the start position when it is triggered. This may produce unexpected results.
- X Axis : [64]
- Y Axis : [128]
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when deathmatch(multiplayer) is enabled.


