Prop vehicle airboat: Difference between revisions
		
		
		
		
		
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 Warning:This entity doesn't function correctly in
Warning:This entity doesn't function correctly in  Half-Life 2: Deathmatch.
 Half-Life 2: Deathmatch.
	
		
	
| m (→Inputs:  Substituted IO templates) | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{LanguageBar}} | {{LanguageBar}} | ||
| {{CD|CPropAirboat|base=CPropVehicleDriveable|file1=1}} | {{CD|CPropAirboat|base=CPropVehicleDriveable|file1=1}} | ||
| {{this is a| | {{this is a|model entity|game=Half-Life 2 series|game1=Portal|name=prop_vehicle_airboat}} It is a drivable airboat. | ||
| {{warning|This entity doesn't function correctly in {{hl2dm|4}}.}} | |||
| {{warning|This entity doesn't  | |||
| [[File:prop_vehicle_airboat.jpg|thumb|right|400px|A {{ent|prop_vehicle_airboat}} (using its default model <code>models/airboat.mdl</code>).]] | [[File:prop_vehicle_airboat.jpg|thumb|right|400px|A {{ent|prop_vehicle_airboat}} (using its default model <code>models/airboat.mdl</code>).]] | ||
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| :{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}} | :{{Warning|Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.}} | ||
| {{I BaseDriveableVehicle|base=1}} | {{I BaseDriveableVehicle|base=1}} | ||
| == Console commands == | |||
| {{varcom|start}} | |||
| {{varcom|ch_createairboat|||Spawn an airboat in front of the player.}} | |||
| {{varcom|end}} | |||
| == See Also == | == See Also == | ||
Latest revision as of 16:19, 4 June 2025

 
|  Class hierarchy | 
|---|
| CPropAirboat | 
|  vehicle_airboat.cpp | 
prop_vehicle_airboat  is a   model entity  available in  Half-Life 2 series and
 Half-Life 2 series and  Portal. It is a drivable airboat.
 Portal. It is a drivable airboat.
 Warning:This entity doesn't function correctly in
Warning:This entity doesn't function correctly in  Half-Life 2: Deathmatch.
 Half-Life 2: Deathmatch.Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Enable Gun (EnableGun) <boolean>
- Whether the airboat's gun is enabled or disabled.
BaseDriveableVehicle:
- Starts locked (VehicleLocked) <boolean>
- Players cannot enter vehicle until it is unlocked.
BaseVehicle:
- Vehicle Script File (vehiclescript) <string>
- The vehicle script files contained in scripts\vehicles\define the behaviour and handling of a vehicle. It is important to match the right script to the right entity/model:- prop_vehicle_airboat: airboat.txt
- prop_vehicle_apc: apc.txt/apc_npc.txt
- prop_vehicle_crane: crane.txt
- prop_vehicle_prisoner_pod: prisoner_pod.txt
- prop_vehicle_jeep: jalopy.txt(only in ) / ) /jeep_test.txt
- prop_vehicle_choreo_generic:
 Half-Life 2: Episode One only: Half-Life 2: Episode One only:
- choreo_vehicle.txt
- choreo_vehicle_ep1_dogintro.txt
 Half-Life 2: Episode Two only: Half-Life 2: Episode Two only:
- choreo_vehicle_ep2_barn1.txt
- choreo_vehicle_ep2_hangar.txt
- choreo_vehicle_ep2_intro.txt
- choreo_vehicle_ep2_Outland_02.txt
- choreo_vehicle_ep2_playertrapped.txt
 
- There is also reference_vehicle.txt, which you can modify to make your own vehicle or use as-is.
- prop_vehicle_sin: sincar.txt/sincar_pit.txt(only in ) )
- p3_vehicle_segway: segway.txt(only in ) )
 
- prop_vehicle_airboat: 
- Scale of action input / framerate (actionScale) <float>
- Todo: How fast the vehicle turns/accelerates?
Inputs
- EnableGun <boolean>
- Enables or disables the airboat gun and associated crosshair.
- StartRotorWashForces
- The airboat will start to be blown around by helicopter rotor wash (if present).
- StopRotorWashForces
- The airboat will no longer be blown around by helicopter rotor wash.
- Entervehicle
- Force the player to enter the vehicle.
- Exitvehicle
- Force the player to exit the vehicle.
 Warning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash. Warning:Using the input ExitVehicle on multiple airboats at one time will cause the game to crash.
BaseDriveableVehicle:
- HandBrakeOn
- HandBrakeOff
- Turns the handbrake on/off, preventing the vehicle from driving but not disabling motion from external forces.
BaseVehicle:
- Action <float>
- Set the speed of the action animation. Todo: What does this mean?
- TurnOn
- Start engine and enable throttle.
- TurnOff
- Stop engine, disable throttle, engage brakes.
- Lock
- Unlock
- Prevent/allow the player from entering or exiting the vehicle.
Console commands
| Cvar/Command | Parameters or default value | Descriptor | Effect | 
|---|---|---|---|
| ch_createairboat | Spawn an airboat in front of the player. | 
























