Env xen portal effect: Difference between revisions
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Important:This entity fires all the I/O when spawned. Keep in mind this factor if you will use this entity.
Note:It doesn't create any sound if spawned with player (except multiplayer). Can be fixed if spawned via point_template.
Bug:Doesn't push player in multiplayer. (fixed in
)
Note:The input is fired on entity spawn, so it will cause this output to fire as well.
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{{CDA|CEnv_XenPortalEffect|CBaseEntity|}} | |||
{{ent not in fgd|nolink=1|because=used by other entity and wasn't supposed to be used via {{hammer|4}}. Available in [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD Enhanced Black Mesa FGD]}} | {{ent not in fgd|nolink=1|because=used by other entity and wasn't supposed to be used via {{hammer|4}}. Available in [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD Enhanced Black Mesa FGD]}} | ||
{{this is a|point entity|name=env_xen_portal_effect|game=Black Mesa}} This entity used by {{ent|env_xen_portal}} to create the sound and push player away. Also can be used with [[I/O]] system. | {{this is a|point entity|name=env_xen_portal_effect|game=Black Mesa}} This entity used by {{ent|env_xen_portal}} to create the sound and push player away. Also can be used with [[I/O]] system. | ||
{{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | {{important|This entity fires all the [[I/O]] when spawned. Keep in mind this factor if you will use this entity.}} | ||
{{note|It doesn't create any sound if spawned with {{ent|player}} (except multiplayer). Can be fixed if spawned via {{ent|point_template}}.}} | {{note|It doesn't create any sound if spawned with {{ent|player}} (except multiplayer). Can be fixed if spawned via {{ent|point_template}}.}} | ||
{{bug|hidetested=1|Doesn't push {{ent|player}} in multiplayer. {{fixed|{{SourceCoop}}}}}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Size|intn=size|float|Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.}} | {{KV|Size|intn=size|float|Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.}} | ||
Latest revision as of 01:24, 2 August 2025
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CEnv_XenPortalEffect |

This entity is not in the FGD by default.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via
Hammer. Available in Enhanced Black Mesa FGD.
It should not be put directly in a map because used by other entity and wasn't supposed to be used via

env_xen_portal_effect
is a point entity available in Black Mesa. This entity used by env_xen_portal to create the sound and push player away. Also can be used with I/O system.




Keyvalues
- Size (size) <float>
- Size. Affects the push away distance. The max push distance is distance increased by ~95 percent of specified value.
Inputs
- PushAway <void>
- Will push player once when fired. Doesn't play any sound.
- Burst <void>
- Copy of PushAway, but will also fire OnBurst output.
Outputs
- OnBurst <void>
- Fires via Burst input.
