Clean (Portal 2): Difference between revisions
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{{lang|Clean (Portal 2)}} | {{lang|Clean (Portal 2)}} | ||
{{Portal 2 theme menu}} | {{Portal 2 theme menu}} | ||
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally easy to prototype and require little advanced features. | This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally [[Portal 2 Puzzle Maker|easy to prototype]] and require little advanced features. | ||
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]). | This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]). | ||
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===Floors=== | ===Floors=== | ||
*<code>white_floor_tile004a</code> for normal floors | *[https://developer.valvesoftware.com/wiki/File:white_floor_tile004a.jpg#/media/File:white_floor_tile004a.jpg <code>white_floor_tile004a</code>] for normal floors | ||
*<code>white_floor_tile004b</code> for checker floors | *[https://developer.valvesoftware.com/wiki/File:white_floor_tile004b.jpg#/media/File:white_floor_tile004b.jpg <code>white_floor_tile004b</code>] for checker floors | ||
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004c.jpg#/media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors | |||
===Ceilings=== | ===Ceilings=== | ||
*<code>white_ceiling_tile002a</code> | *<code>white_ceiling_tile002a</code> | ||
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==Non Portalable Textures== | ==Non Portalable Textures== | ||
===Walls=== | ===Walls=== | ||
*<code> | *<code>black_wall_metal_002b</code> Small | ||
*<code> | *<code>black_wall_metal_002a</code> Medium | ||
*<code>black_wall_metal_002c</code> Large | *<code>black_wall_metal_002c</code> Large | ||
*<code>black_wall_metal_002d</code> Extra Large | *<code>black_wall_metal_002d</code> Extra Large | ||
For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a" | |||
{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}} | {{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}} |
Latest revision as of 19:51, 26 April 2025
This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally easy to prototype and require little advanced features.
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).
Level transitions are placed in pristine elevator rooms.
Elements


- Light Strips, not broken nor flickering
- Turbine Entrance and Exit Elevators
- Test Chamber Doors, not malfunctioning
- Observation Rooms with lights on, not flickering
- Test Chamber Sign, not flashing
- Panels
- Any other testing elements
Portalable Textures
Walls
white_wall_tile003a
for normal (2x1) wallswhite_wall_tile003c
for square (2x2) wallswhite_wall_tile003f
for small square (4x4) wallswhite_wall_tile003h
for big square (1x1) walls
Floors
white_floor_tile004a
for normal floorswhite_floor_tile004b
for checker floorswhite_floor_tile004c
for darker floors
Ceilings
white_ceiling_tile002a
Non Portalable Textures
Walls
black_wall_metal_002b
Smallblack_wall_metal_002a
Mediumblack_wall_metal_002c
Largeblack_wall_metal_002d
Extra Large
For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"