Clean (Portal 2): Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(mentioned wheatley theme as well)
 
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{lang|Clean (Portal 2)}}
{{lang|Clean (Portal 2)}}
{{Portal 2 theme menu}}
{{Portal 2 theme menu}}
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present.
This [[Portal 2]] aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to [[Glass Light (Portal 2)| glass lights]], although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally [[Portal 2 Puzzle Maker|easy to prototype]] and require little advanced features.


This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]).
This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are [[Wheatley (Portal 2)|Wheatley-themed]]).
Line 26: Line 26:


===Floors===
===Floors===
*<code>white_floor_tile004a</code> for normal floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004a.jpg#/media/File:white_floor_tile004a.jpg <code>white_floor_tile004a</code>] for normal floors
*<code>white_floor_tile004b</code> for checker floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004b.jpg#/media/File:white_floor_tile004b.jpg <code>white_floor_tile004b</code>] for checker floors
*[https://developer.valvesoftware.com/wiki/File:white_floor_tile004c.jpg#/media/File:white_floor_tile004c.jpg <code>white_floor_tile004c</code>] for darker floors
 
===Ceilings===
===Ceilings===
*<code>white_ceiling_tile002a</code>
*<code>white_ceiling_tile002a</code>
Line 33: Line 35:
==Non Portalable Textures==
==Non Portalable Textures==
===Walls===
===Walls===
*<code>black_wall_metal_002a</code> Small
*<code>black_wall_metal_002b</code> Small
*<code>black_wall_metal_002b</code> Medium
*<code>black_wall_metal_002a</code> Medium
*<code>black_wall_metal_002c</code> Large
*<code>black_wall_metal_002c</code> Large
*<code>black_wall_metal_002d</code> Extra Large
*<code>black_wall_metal_002d</code> Extra Large
For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"


{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}
{{navbar2|Reconstructing (Portal 2)|Reconstructing|The Aesthetics of Portal 2|The Aesthetics of Portal 2|Behind the Scenes (Portal 2)|Behind the Scenes}}

Latest revision as of 19:51, 26 April 2025

English (en)한국어 (ko)Русский (ru)中文 (zh)Translate (Translate)

This Portal 2 aesthetic theme is shown in the later stages of the single player campaign, in deeper Aperture Laboratories chambers. It is characterized by cleanliness and order. The lighting is mostly cold, thanks to glass lights, although some warm light strips may be present. This theme is usually considered to be the easiest to work with in Hammer, since Clean chambers are generally easy to prototype and require little advanced features.

This theme is also used throughout most of co-op, in particular Courses 1 and 2. However, this theme is also used throughout the single-player campaign, mostly during Chapter 4 and the first few test chambers of Chapter 8 (the rest of them are Wheatley-themed).

Level transitions are placed in pristine elevator rooms.

Elements

An example of a chamber that combines elements of the Wheatley theme and Clean theme, from Portal 2 Singleplayer mode
Another example of a clean test chamber, from Portal 2 Singleplayer mode.

Portalable Textures

Walls

Floors

Ceilings

  • white_ceiling_tile002a

Non Portalable Textures

Walls

  • black_wall_metal_002b Small
  • black_wall_metal_002a Medium
  • black_wall_metal_002c Large
  • black_wall_metal_002d Extra Large

For some reason, "black_wall_metal_002b" is larger than "black_wall_metal_002a"