Env godrays controller: Difference between revisions
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{{Ent not in game}} | |||
{{obsolete|entity=1|replacement=[[newLight_Dir]]}} | {{obsolete|entity=1|replacement=[[newLight_Dir]]}} | ||
[[File:BMS env godrays controller demo.jpg|thumb|right|320px|Example from dm_bounce.]] | [[File:BMS env godrays controller demo.jpg|thumb|right|320px|Example from dm_bounce.]] | ||
{{code|env_godrays_controller}} is a point entity available in {{bms|4}} since [https://steamcommunity.com/games/362890/announcements/detail/75795300358700519 Crossfire Update] (22 december 2015 year) and removed in [https://store.steampowered.com/news/app/362890/view/4041374038285692702 24 november 2017 year update]. This entity controls [https://en.wikipedia.org/wiki/Crepuscular_rays Crepuscular Rays], the first version of godrays effect before the november update. The november update brought [[newLight_Point|local point]] and [[newLight_Dir|sun]] new lights (also with [[newLight_Spot|new spot light]] which don't support godrays), this made [[env_godrays_controller]] with crepuscular rays useless, this is why it was removed. However, it is still not removed from the [[FGD]] file, you also still can choose the crossfire update in beta branches list. | {{code|env_godrays_controller}} is a point entity available in {{bms|4}} since [https://steamcommunity.com/games/362890/announcements/detail/75795300358700519 Crossfire Update] (22 december 2015 year) and removed in [https://store.steampowered.com/news/app/362890/view/4041374038285692702 24 november 2017 year update]. This entity controls [https://en.wikipedia.org/wiki/Crepuscular_rays Crepuscular Rays], the first version of godrays effect before the november update. The november update brought [[newLight_Point|local point]] and [[newLight_Dir|sun]] new lights (also with [[newLight_Spot|new spot light]] which don't support godrays), this made [[env_godrays_controller]] with crepuscular rays useless, this is why it was removed. However, it is still not removed from the [[FGD]] file, you also still can choose the crossfire update in beta branches list. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Density|intn=Density|float|Light density.}} | {{KV|Density|intn=Density|float|Light density.}} | ||
{{KV|Decay|intn=Decay|float|Luminance fall off per sample.}} | {{KV|Decay|intn=Decay|float|Luminance fall off per sample.}} |
Latest revision as of 06:01, 4 June 2025

This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
This feature is not available anymore.

This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: newLight_Dir.
It has since been deprecated by: newLight_Dir.
env_godrays_controller is a point entity available in Black Mesa since Crossfire Update (22 december 2015 year) and removed in 24 november 2017 year update. This entity controls Crepuscular Rays, the first version of godrays effect before the november update. The november update brought local point and sun new lights (also with new spot light which don't support godrays), this made env_godrays_controller with crepuscular rays useless, this is why it was removed. However, it is still not removed from the FGD file, you also still can choose the crossfire update in beta branches list.
Keyvalues
- Density (Density) <float>
- Light density.
- Decay (Decay) <float>
- Luminance fall off per sample.
- Weight (Weight) <float>
- Weight of each sample
- Exposure (Exposure) <float>
- Exposure
- DensityUW (DensityUW) <float>
- Light density. UnderWater
- DecayUW (DecayUW) <float>
- Luminance fall off per sample. UnderWater
- WeightUW (WeightUW) <float>
- Weight of each sample. UnderWater
- ExposureUW (ExposureUW) <float>
- Exposure UnderWater
Inputs
- SetEnable <void>
- Enable God Rays
- SetDisable <void>
- Disable God Rays
- SetDensity <float >
- Light density.
- SetWeight <float >
- Weight of each sample
- SetDecay <float >
- Luminance fall off per sample.
- SetExposure <float >
- Exposure
- SetEnableUW <void>
- Enable God Rays UnderWater
- SetDisableUW <void>
- Disable God Rays UnderWater
- SetDensityUW <float >
- Light density UnderWater
- SetWeightUW <float >
- Weight of each sample UnderWater
- SetDecayUW <float >
- Luminance fall off per sample UnderWater
- SetExposureUW <float >
- Exposure UnderWater
See also
- newLight_Dir - directional sun light with godrays only.
- newLight_Point - point deferred light entity.
- NewLights_Spawner - spawner of deferred point lights.
- env_lensflare - cinematic dynamic lens flare.
- newLight_Spot - spot deferred light entity.
- newLights_settings - entity that changes deferred light settings.
- godrays_settings - entity that changes godrays settings.
- env_cascade_light - deferred cascade sun light entity.
- New Lights Editor - in game deferred lights editor.
- Effect flags - effects flags, some of them are dynamic light effects.
- BlackMesa XenEngine: Part 4 – Lighting & Shadows - page from Chetan (lead programmer for Black Mesa) about new lights.
- BlackMesa XenEngine: Part2 – How a Frame is Rendered - page from Chetan (lead programmer for Black Mesa) about how a frame is rendered.
- BlackMesa XenEngine: Part1 – Heavily Modified Source Engine - page from Chetan (lead programmer for Black Mesa) about
Xengine.