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Game text tf: Difference between revisions

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(Added a small mention on what textures actually show up from the mod_textures file.)
(its position in the world irrelevant = logical entity)
 
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{{LanguageBar}} {{TF2 topicon}}
{{screenshot}}
{{screenshot}}
<!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{TF2 topicon}}
{{CD|CTFHudNotify|file1=entity_game_text_tf.cpp}}
{{lang}}{{this is a|point entity|name=game_text_tf|game=Team Fortress 2}} Similar to {{ent|game_text}}, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be [[VGUI_Documentation#Localization|localized]].
{{this is a|logical entity|name=game_text_tf|game=Team Fortress 2}} Similar to {{ent|game_text}}, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be [[VGUI_Documentation#Localization|localized]].
{{Warning|Don't use quotation characters (<tt>"</tt>) in the "Text Message" field (not even <tt>\"</tt> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you can use two single quotes (<tt><nowiki>''</nowiki></tt>) or detailed quotes (<tt>&ldquo;</tt> and <tt>&rdquo;</tt>).}}
{{Warning|Don't use quotation characters (<tt>"</tt>) in the "Text Message" field (not even <tt>\"</tt> characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the [[VMF]] in a [[text editor]]. Instead, you can use two single quotes (<tt><nowiki>''</nowiki></tt>) or detailed quotes (<tt>&ldquo;</tt> and <tt>&rdquo;</tt>).}}
{{Warning|This entity will not display when using the TF2 minimal HUD. Use a {{Ent|game_text}} or an {{ent|env_screenoverlay}} entity if you have vital information to display.}}
{{Warning|This entity will not display when using the TF2 minimal HUD. Use a {{ent|game_text}} or an {{ent|env_screenoverlay}} entity if you have vital information to display.}}


==Keyvalues==
== Keyvalues ==
{{KV Targetname}}
{{KV|Message Text|intn=message|string|Message to display onscreen.}}
{{KV|Message Text|intn=message|string|Message to display onscreen.}}
{{KV|Icon|intn=icon|string|HUD icon (from <tt>scripts/mod_textures.txt</tt>, only entries with "file" or "font" will display, entries with "dfile" do not work) to display.}}
{{KV|Icon|intn=icon|string|HUD icon (from <tt>scripts/mod_textures.txt</tt>) to display. Be aware that only entries with "file" or "font" will display, entries with "dfile" do not display unless you prefix them with "d_" (white version) or "dneg_" (black version).}}
{{ExpandBox|title=Some Default Icons|
{{ExpandBox|title=Some Default Icons|
*whiteAdditive: Additive White
*whiteAdditive: Additive White
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*number_8: "8"
*number_8: "8"
*number_9: "9"
*number_9: "9"
Additionally, any internal weapon name (e.g., "pistol" for the {{tfwiki|Pistol}} or "nessieclub" for the {{tfwiki|Nessie's Nine Iron}}) will show the icon for that weapon.}}
Additionally, by prefixing internal weapon names (e.g., "pistol" for the {{tfwiki|Pistol}} or "nessieclub" for the {{tfwiki|Nessie's Nine Iron}}) with "d_"/"dneg_", the corresponding weapon icon will be displayed.}}
{{KV|Audience|intn=display_to_team|choices|Filters which team(s) will see this message.}}
{{KV|Audience|intn=display_to_team|choices|Filters which team(s) will see this message.}}
:* 0 : Everyone
:* 0 : Everyone
Line 35: Line 37:
:* 2 : Red
:* 2 : Red
:* 3 : Blue
:* 3 : Blue
{{KV BaseEntity|base=1}}
==Inputs==
{{IO|Display|Display the message text.}}
{{I BaseEntity|base=1|noscroll=0}}


==Outputs==
== Inputs ==
{{O BaseEntity}}
{{I|Display|Display the message text.}}

Latest revision as of 08:56, 30 April 2025

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C++ Class hierarchy
CTFHudNotify
CPointEntity
CBaseEntity
C++ entity_game_text_tf.cpp

game_text_tf is a logical entity available in Team Fortress 2 Team Fortress 2. Similar to game_text, it is an entity that displays text on players' screens. The text is displayed in a colored box with an optional image texture next to it. This text can be defined directly in the Hammer editor. This entity is suitable for standalone maps, if they are not to be localized.

Warning.pngWarning:Don't use quotation characters (") in the "Text Message" field (not even \" characters). It will cause fatal errors with opening and/or compiling your map and may need to be fixed by manually editing the VMF in a text editor. Instead, you can use two single quotes ('') or detailed quotes ( and ).
Warning.pngWarning:This entity will not display when using the TF2 minimal HUD. Use a game_text or an env_screenoverlay entity if you have vital information to display.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Message Text (message) <string>
Message to display onscreen.
Icon (icon) <string>
HUD icon (from scripts/mod_textures.txt) to display. Be aware that only entries with "file" or "font" will display, entries with "dfile" do not display unless you prefix them with "d_" (white version) or "dneg_" (black version).
Some Default Icons 
  • whiteAdditive: Additive White
  • plus_sign: "+"
  • minus_sign: "−"
  • dollar_sign: "$"
  • health_icon: Health Icon
  • timer_icon: Timer Icon
  • shield: Shield
  • number_0: "0"
  • number_1: "1"
  • number_2: "2"
  • number_3: "3"
  • number_4: "4"
  • number_5: "5"
  • number_6: "6"
  • number_7: "7"
  • number_8: "8"
  • number_9: "9"
Additionally, by prefixing internal weapon names (e.g., "pistol" for the Tfwiki favicon.png Pistol or "nessieclub" for the Tfwiki favicon.png Nessie's Nine Iron) with "d_"/"dneg_", the corresponding weapon icon will be displayed.
Audience (display_to_team) <choices>
Filters which team(s) will see this message.
  • 0 : Everyone
  • 2 : Red Team Only
  • 3 : Blue Team Only
Background Panel Color (background) <choices>
Color of the text panel.
  • 0 : Grey
  • 2 : Red
  • 3 : Blue

Inputs

Display
Display the message text.