User contributions for Chillax
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4 March 2025
- 21:5521:55, 4 March 2025 diff hist +464 Sv downloadurl Added new section that guides the user on how to find "endlessly downloading files", aka missing files from FastDL. current
12 December 2024
- 12:0312:03, 12 December 2024 diff hist +410 $jigglebone →Examples: Added some more examples of usage, as jigglebones can be a bit hard to figure out, so it won't hurt to keep some nice extra templates.
- 11:5411:54, 12 December 2024 diff hist +1,490 $jigglebone →is_boing: Added documentation for is_boing. Tested within Team Fortress 2 and using the code from the SDK to see how it works.
2 October 2024
- 17:1017:10, 2 October 2024 diff hist +256 Team Fortress 2/Scripting/Script Functions →Methods: Added GetFlags example and info.
30 September 2024
28 September 2024
- 22:1222:12, 28 September 2024 diff hist +151 m Team Fortress 2/Scripting/Script Functions →Globals: Reworded a bit the clear events function alternative to be more explicit.
- 22:0622:06, 28 September 2024 diff hist +251 Team Fortress 2/Scripting/VScript Examples →Listening for Events: Reworded listening for events section and made some things a bit more clear.
25 September 2024
- 13:5813:58, 25 September 2024 diff hist +51 m Game text tf Add info about the prefix meaning.
- 13:2713:27, 25 September 2024 diff hist +2 m Game text tf No edit summary
- 13:2713:27, 25 September 2024 diff hist +236 m Game text tf One additional change, since actually it seems that the reason why it didn't work the same way as before is because of the introduction of "dfile" macro.
- 12:5912:59, 25 September 2024 diff hist +17 m Game text tf No edit summary
- 12:5812:58, 25 September 2024 diff hist +3 m Game text tf No edit summary
- 12:5812:58, 25 September 2024 diff hist −174 m Game text tf That doesn't seem to be the case, maybe it was in the past, but upon testing, as mentioned on the note about where to find the textures, those simply do not work with it. It does work for the kill feed, but not here.
- 12:5512:55, 25 September 2024 diff hist +91 Game text tf Added a small mention on what textures actually show up from the mod_textures file.
5 November 2023
- 12:2412:24, 5 November 2023 diff hist +291 m Team Fortress 2/Scripting/Script Functions Re added missing comment. This can happen with custom models, vanilla ones don't seem to have this issue? So I can see why it was removed but it is important to at least mention it. This issue happens consistently, so I went ahead and also reworded it.
24 September 2023
- 06:1606:16, 24 September 2023 diff hist +101 Sky (Source 1 shader) Apparently mat_fullbright set to 1 can sometimes break the rendering of this shader under specific condtions (it happens in some maps in where it normally render but setting this to 1 suddenly breaks it).
15 September 2023
- 16:4516:45, 15 September 2023 diff hist +423 Team Fortress 2/Scripting/Script Functions __DumpScope can be used to print tables/arrays (as normally this cannot be achieved directly via say, print commands). Added an example on how to use it.
8 September 2023
- 18:5518:55, 8 September 2023 diff hist +4 m Team Fortress 2/Scripting/Script Functions Explicit CanGetWet return, as it is related to jarate/milk splashing rather than water.
31 August 2023
- 18:2518:25, 31 August 2023 diff hist +68 m Team Fortress 2/Scripting/Script Functions Explicit that it is only for base_boss entity.
- 18:1918:19, 31 August 2023 diff hist +68 m Team Fortress 2/Scripting/Script Functions Wording.
- 18:1218:12, 31 August 2023 diff hist +93 Team Fortress 2/Scripting/Script Functions Added info about the new SetStepHeight and SetMaxJumpHeight inputs. Their Get methods after the update now return proper values too!
30 August 2023
- 11:0711:07, 30 August 2023 diff hist +36 m Squirrel Fixed certain Code2 templates not using nowiki; breaking the formatting. Slightly changed the formatting on two examples to keep it consistent with the style of the rest of the page.
29 August 2023
- 16:2416:24, 29 August 2023 diff hist −2 m Team Fortress 2/Scripting/Script Functions No edit summary
28 August 2023
- 08:2008:20, 28 August 2023 diff hist +345 m Team Fortress 2/Scripting/Script Functions Link constants for easier access.
27 August 2023
- 22:1122:11, 27 August 2023 diff hist +39 m Team Fortress 2/Scripting/Script Functions/Constants Explicit the tip usage a bit more.
- 15:3015:30, 27 August 2023 diff hist +678 Team Fortress 2/Scripting/Script Functions StepHeight, Approach and FaceTowards info.
25 August 2023
- 22:5322:53, 25 August 2023 diff hist 0 m Team Fortress 2/Scripting/Script Functions →CEnvEntityMaker
23 August 2023
- 20:2920:29, 23 August 2023 diff hist −28 m Team Fortress 2/Scripting/Script Functions It feels better to click on the TF2 Constants name than having it as a link its description.
20 August 2023
- 11:5311:53, 20 August 2023 diff hist +93 Team Fortress 2/Scripting Add TF2Maps vscript download page to complement the Gamebanana one and explicit their links.
- 11:1711:17, 20 August 2023 diff hist +906 Team Fortress 2/Scripting/Script Functions Small note about SpawnEntityFromTable, warning on SetModel, tiny edits on Create/FindBy functions.
- 10:3510:35, 20 August 2023 diff hist +855 Team Fortress 2/Scripting/Script Functions Add documentation IsPlayer, WaterType and WaterLevel.
19 August 2023
- 22:3522:35, 19 August 2023 diff hist +52 m Team Fortress 2/Scripting/Script Functions No edit summary
18 August 2023
- 17:3417:34, 18 August 2023 diff hist +375 Team Fortress 2/Scripting/Script Functions SetCycle "doesn't work" on prop_dynamic, for whatever reason, but yet works fine on base_boss. It's a weird interaction.
10 August 2023
- 22:4122:41, 10 August 2023 diff hist +46 m $collisiontext No edit summary
- 22:3922:39, 10 August 2023 diff hist +1,152 $collisiontext Updated the page to be much more explicit and clear; adding info on pretty much every option and anywhere that needed more details. I also tested/read the code for all settings to confirm them.
9 August 2023
- 14:2314:23, 9 August 2023 diff hist 0 m Team Fortress 2/Scripting/Script Functions No edit summary
7 August 2023
- 20:2220:22, 7 August 2023 diff hist 0 m Env fog controller Lease to Least
- 16:5416:54, 7 August 2023 diff hist +355 Team Fortress 2/Scripting/Script Functions Added more info to certain functions that lacked documentation.
13 March 2023
- 17:5117:51, 13 March 2023 diff hist 0 m $ignorez No edit summary
4 March 2023
- 08:0308:03, 4 March 2023 diff hist −1 m Team Fortress 2/Scripting/Script Functions No edit summary
1 June 2022
- 18:1018:10, 1 June 2022 diff hist +239 $ignorez Reworded and documented the fact that Valve actually went out of their way to disable it in "competitive games".
- 09:5009:50, 1 June 2022 diff hist +83 m $bodygroup →Switching bodygroup via $Sequence
7 April 2022
- 11:5211:52, 7 April 2022 diff hist +2 m $rimlight $rimlightboost uses float values, not integer
22 May 2021
- 22:1822:18, 22 May 2021 diff hist +50 m Particles In Animations No edit summary
- 21:5521:55, 22 May 2021 diff hist −2 m Animation Events typo
12 May 2021
- 23:1423:14, 12 May 2021 diff hist +215 m Damage types And then I completely forgot to take into account the flat 50% damage reduction, which means my first edit was actually correct (after testing it again), it does deal 300% as intended, woops.
- 21:2721:27, 12 May 2021 diff hist 0 m Damage types Actually, oddly enough when it comes to map based damage it only scales by half, 150% instead of the usual 300%.
- 20:3220:32, 12 May 2021 diff hist 0 m Damage types Critical damage always deal x3 damage not x2.
6 May 2021
- 17:2817:28, 6 May 2021 diff hist +14 m Trigger ignite No edit summary
- 17:1817:18, 6 May 2021 diff hist +214 Trigger ignite Added more documentation about Particle and Burn Duration.