CLogicalEntity: Difference between revisions

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{{CD|CLogicalEntity|base=CServerOnlyEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseentity.h#L2667 baseentity.h]}}
{{CD|CLogicalEntity|base=CServerOnlyEntity|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/src/game/server/baseentity.h#L2915 baseentity.h]}}


<code>'''CLogicalEntity'''</code> is a class that exists only on the server. It does not count toward the [[edict]] limit and cannot be networked.
<code>'''CLogicalEntity'''</code> is a class that exists only on the server. It does not count toward the [[edict]] limit and cannot be networked.

Latest revision as of 05:35, 4 December 2025

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C++ Class hierarchy
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ baseentity.h

CLogicalEntity is a class that exists only on the server. It does not count toward the edict limit and cannot be networked.

Derived entities include logic entities, VPhysics constraints and filters.

There is no difference between this and CServerOnlyPointEntity other than name[confirm].