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{{game release|appid=300}}
{{LanguageBar}}
{{trailer release|appid=901|mb=204.6|trailer=Day of Defeat: Prelude to Victory}}
{{Background
{{Metacritic score green|gameid=dayofdefeatsource|score=80}}
| file = Day of Defeat Source - Background.jpg
| opacity = 0.03125
| gradient-height = 250px
}}
{{Infobox game
|title = Day of Defeat: Source
|image = Software_Cover_-_Day_of_Defeat_Source.jpg
|developer = {{valve|1}}
|publisher = {{valve|1}}
|series = Day of Defeat series
|releasedates = {{ExpandBox|title=September 26, 2005|'''Windows:'''<br>September 26, 2005<br>'''macOS:'''<br>July 12, 2010<br>'''Linux:'''<br>March 14, 2013<!--expand template-->}}
|genre = FPS, Action, WWII, Class shooter
|platform = Windows, macOS, Linux
|engine = {{source|4.1}} ({{tf2branch|1|nt=0}})
|appid = 300
|modsupport = Yes
|distribution = Retail, Steam
|website = [https://www.dayofdefeat.com/ dayofdefeat.com]
|links = [https://store.steampowered.com/app/300/Day_of_Defeat_Source/ Steam]<br>[https://www.dayofdefeat.com/Manual/index.htm Manual]<!--link on website is broken-->
|previousgame = {{dod|4.1}}
}}


{{HL2}} '''Day of Defeat: Source''' offers an intense brand of online gameplay set in the [[Wikipedia:European Theatre of World War II|WWII European Theatre of Operations]]. Players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Day of Defeat: Source features enhanced graphics (including [[HDR|HDR lighting]]) and sounds design to leverage the power of Source, Valve's new engine technology.
[[image:Dods_bridge.jpg|thumb|250px|Screenshot of dod_anzio's second capture point.]]
{{dods|4}} is a remake of the online multiplayer WWII first-person shooter {{dod|3.1}} on the {{Source|3.1}} engine. Similar to the original, players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Unlike its predecessor however, the player can only choose the American Soldiers for the Allies (and not the British), and released vanilla maps only take place in France and Italy (and not Germany).


[http://www.dayofdefeat.com/ Official Website]
Day of Defeat: Source is a first non-tech demo Valve game to introduce [[HDR|HDR rendering]] and [[color correction]].


==Gameplay==
Day of Defeat: Source currently runs on the {{tf2branch|4}}, since February 18, 2025.
===Map Types===
:There are 2 gameplay modes that valvE has given DoD:S players to work with: Area Capture and Detonation.  There are however other gameplay types that work off these is a different manner to give a different gameplay type.  Some custom mappers think outside the box and have come up with Document Capture maps.


====Area Capture====
== Official maps ==
:Area Capture maps are the most common in Day of Defeat Source, because they have been around since the very earliest versions of Day of Defeat. Maps using this gameplay generally have 5 flags, but they can any number of flags. Both teams objectives are to capture and hold all the flags at once to win. To capture a flag, there must be a specific number of players in the capture zone for a specific period of time, without and enemy interference. The number of players and time required is different from flag to flag.  If an enemy does come into the capture zone, then the player is rewarded with a defense point. If that player then dies or leaves the area, the capture must restart completely.
Day of Defeat: Source has the following official maps included:
{| class="wikitable sortable"
|-
! Map filename
! data-sort-type=date | Official&nbsp;map&nbsp;since
! Game mode !! Time limit !! Remake from {{dod|4}}? !! Locale (Theme) !! Notes
|-
| dod_anzio || 2005-09-26 (launch) || Territorial Control || None || {{yes}} || {{flag|it}} {{w|icon=no|Anzio}} (coastal town, beachhead, church) || Inspired by the {{w|icon=no|Battle of Anzio}}.
|-
| dod_argentan || 2005-11-30 || Territorial Control || None || {{no}} || {{flag|fr}} {{w|icon=no|Argentan}} (town with train station) || Inspired by the {{w|icon=no|Falaise pocket|Battle of the Falaise-Argentan Pocket}}.
|-
| dod_avalanche || 2005-09-26 (launch) || Territorial Control || None || {{yes}} || {{flag|it}} {{w|icon=no|Salerno}} (hilly costal city) || Inspired by {{w|icon=no|Operation Avalanche}}.  
|-
| dod_colmar || 2006-06-28 || Detonation || None || {{no}} || {{flag|fr}} {{w|icon=no|Colmar}} (snowy city) || Inspired by the {{w|icon=no|Colmar Pocket}}.
|-
| dod_donner || 2005-09-26 (launch) || Territorial Control || None || {{yes}} || {{flag|fr}} {{w|icon=no|Saint-Lô}} || Inspired by the {{w|icon=no|Battle of Saint-Lô}}.
|-
| dod_flash || 2005-09-26 (launch) || Territorial Control || None || {{yes}} || {{flag|fr}} France (countryside) || Location changed from DoD 1.3 version, which took place on the German countryside
|-
| dod_jagd || 2006-06-28 || Detonation || 360s || {{yes}} || {{flag|it}} Italy (town) || Location changed from DoD 1.3 version, which took place near {{w|icon=no|Caen}}, France.
|-
| dod_kalt || 2006-01-25 || Territorial Control || None || {{yes}} || {{flag|fr}} France (snowy town) ||
|-
| dod_palermo || 2008-07-02 || Territorial Control || None || {{no}} || {{flag|it}} {{w|icon=no|Palermo}} (coastal town, beachhead) || Inspired by the {{w|icon=no|Allied invasion of Sicily}}.<br>Based upon community map dod_salerno by [https://www.magnarj.net/ Magnar Jenssen], which is based upon DoD 1.3 community map dod_railroad
|-
|}


====Detonation====
== Classes and weapons ==
:Detonation maps were introduced to DoD:S after the [http://www.steampowered.com/index.php?area=news&archive=yes&id=668 June 28th Update].  In a detonation style map, players from the attacking team must get bombs, or satchel charges, from the bomb crates.  Once they have tnt, they can procede to a bomb target.  The player must hold his use key (generally "e" as default), until the bomb is planted.  If a player is killed while planting a bomb then the player who killed him is rewarded a defense point.  Once the bomb is planted, the team who planted the bomb must defend it until it explodes.  If a player from the defending team defuses the bomb, they are rewarded a defense point for defusing, and if the player is killed, then the player who killed him is rewarded a defense point for blocking the defuse.  Detonation maps can either have both teams on the offense with no timelimit, or one team attacking and the other defending with a timelimit.  If there is a timelimit, when it runs out the defending team wins.
{| class=wikitable style=text-align:center
 
====Document Capture====
:Document Capture maps were thought out by PanFrie, and are not produced by valvE.  This gameplay mode is built off of the Detonation style maps.  The attacking team must get to wherever the "documents" are, which, because its based off of the detonations tyle maps, a bomb dispenser, and return to their own base with them.  Once they make it back to their base, they must plant the tnt somewhere.  Once the tnt blows up, the "documents" are "captured" and the attacking team wins, or at least takes a flag.
 
===Official Maps===
:dod_anzio - Area Capture
:dod_argentan - Area Capture
:dod_avalanche - Area Capture
:dod_colmar - Detonation(no time limit)
:dod_donner - Area Capture
:dod_flash - Area Capture
:dod_jagd - Detonation(time limit)
:dod_kalt - Area Capture
 
===Classes and weapons===
<div align="left">
{| class="wikitable" style="text-align:center;"
|-
|-
! Class
! Class
! US Army
! {{dods team|allies}} US Army
! Wehrmacht
! {{dods team|Axis}} Wehrmacht
|-
|-
! [[rifleman class|Rifleman]]
! [[DODS/Rifleman class|Rifleman]]
| [[weapon garand|M1 Garand]]<br />[[weapon garandgren|x2 rifle grenades]]<br />[[weapon amerknife|M1918 trench knife]]
| [[weapon garand|M1 Garand]]<br>[[weapon_riflegren_us|x2 rifle grenades]]<br>[[weapon amerknife|M1918 trench knife]]
| [[weapon k98|Mauser Karabiner 98 Kurz]]<br />[[weapon k98gren|x2 rifle grenades]]<br />[[weapon spade|Entrenchment spade]]
| [[weapon k98|Mauser Karabiner 98 Kurz]]<br>[[weapon_riflegren_ger|x2 rifle grenades]]<br>[[weapon spade|Entrenchment spade]]
|-
|-
! [[assault class|Assault Infantry]]
! [[DODS/Assault class|Assault Infantry]]
| [[weapon thompson|M1A1 Thompson]] (with melee)<br />[[weapon colt|Colt M1911A1]]<br />[[weapon frag|MkIIA1 fragmentation grenade]]<br />[[weapon smokeus|M18 smoke grenade]]
| [[weapon thompson|M1A1 Thompson]] (with melee)<br>[[weapon colt|Colt M1911A1]]<br>[[weapon_frag_us|MkIIA1 fragmentation grenade]]<br>[[weapon smokeus|M18 smoke grenade]]
| [[weapon mp40|Maschinenpistole 40]] (with melee)<br />[[weapon p38|Walther P38]]<br />[[weapon stick|Stielhandgranate 24]]<br />[[weapon smokeger|Stielhandgranate 24 Smoke]]
| [[weapon mp40|Maschinenpistole 40]] (with melee)<br>[[weapon p38|Walther P38]]<br>[[weapon_frag_ger|Stielhandgranate 24]]<br>[[weapon smokeger|Stielhandgranate 24 Smoke]]
|-
|-
! [[support class|Support Infantry]]
! [[DODS/Support class|Support Infantry]]
| [[weapon bar|M1918A2 Browning Automatic Rifle]]<br />[[weapon frag|x2 MkIIA1 fragmentation grenades]]<br />[[weapon amerknife|M1918 trench knife]]
| [[weapon bar|M1918A2 Browning Automatic Rifle]]<br>[[weapon_frag_us|x2 MkIIA1 fragmentation grenades]]<br>[[weapon amerknife|M1918 trench knife]]
| [[weapon mp44|Sturmgewehr 44]]<br />[[weapon stick|x2 Stielhandgranates 24]]<br />[[weapon spade|Entrenchment spade]]
| [[weapon mp44|Sturmgewehr 44]]<br>[[weapon_frag_ger|x2 Stielhandgranates 24]]<br>[[weapon spade|Entrenchment spade]]
|-
|-
! [[sniper class|Sniper]]
! [[DODS/Sniper class|Sniper]]
| [[weapon spring|Springfield M1903A4]]<br />[[weapon colt|Colt M1911A1]]<br />[[weapon amerknife|M1918 trench knife]]
| [[weapon spring|Springfield M1903A4]]<br>[[weapon colt|Colt M1911A1]]<br>[[weapon amerknife|M1918 trench knife]]
| [[weapon k98s|Mauser Karabiner 98 Kurz]] (scoped)<br />[[weapon p38|Walther P38]]<br />[[weapon spade|Entrenchment spade]]
| [[weapon k98s|Mauser Karabiner 98 Kurz]] (scoped)<br>[[weapon p38|Walther P38]]<br>[[weapon spade|Entrenchment spade]]
|-
|-
! [[mg class|Machine<br />Gunner]]
! [[DODS/Mg class|Machine<br />Gunner]]
| [[weapon 30cal|Browning M1919A6]]<br />[[weapon colt|Colt M1911A1]]<br />[[weapon amerknife|M1918 trench knife]]
| [[weapon 30cal|Browning M1919A6]]<br>[[weapon colt|Colt M1911A1]]<br>[[weapon amerknife|M1918  
| [[weapon mg42|Maschinengewehr 42]]<br/>[[weapon p38|Walther P38]]<br/>[[weapon spade|Entrenchment spade]]
trench knife]]
| [[weapon mg42|Maschinengewehr 42]]<br>[[weapon p38|Walther P38]]<br>[[weapon spade|Entrenchment spade]]
|-
|-
! [[rocket class|Rocket Infantry]]
! [[DODS/Rocket class|Rocket Infantry]]
| [[weapon bazooka|M9A1 Bazooka]]<br />[[weapon m1carb]]<br />[[weapon amerknife|M1918 trench knife]]
| [[weapon bazooka|M9A1 Bazooka]]<br>[[weapon m1carb|M1 carbine]]<br>[[weapon amerknife|M1918 trench knife]]
| [[weapon pschreck|Panzerschreck RPzB 54]]<br />[[weapon c96|Mauser M1932 C-96]] (fully automatic)<br/>[[weapon spade|Entrenchment spade]]
| [[weapon pschreck|Panzerschreck RPzB 54]]<br>[[weapon c96|Mauser M1932 C-96]] (fully automatic)<br>[[weapon spade|Entrenchment spade]]
|}
|}
<div align="left">


==Resources==
== Content ==
===Mapping===
* Day of Defeat: Source (<code>dod</code>)
* [[Day of Defeat: Source Map Creation]]
* Source 2013 shared (<code>hl2</code>)
* [[:Category:Day of Defeat: Source Entities]]
* Source shared (<code>hl2</code>)
* [[List of DoD:S entities]]
* {{tf2branch|4}} (32/64-bit binaries)
* [[List of DoD:S Soundscapes]]
 
====General Documentation====
== Bots ==
* [[Bullet Penetration in Day of Defeat: Source]]
Unlike {{css|4.1}} or {{l4d|4.1}}, {{dods|4.1}} does not have proper built-in bot support. While there are console commands to spawn and manipulate bots in the map, the resulting bots are only intended for debugging, and do not do anything besides run around randomly.
==Media==
 
* [[Day of Defeat: Jagd]]
[[RCBot2]] is a [[MetaMod]] plugin which adds proper bot support to DoD:S. Unlike CS_Bot and NextBot, RCBot2 does not use an automatically generated navmesh, and instead requires hand-placed waypoints. Nonetheless, the downloads for RCBot2 v1.5 and newer include waypoints for all vanilla maps and over 100 custom maps.
* [[Day of Defeat: Colmar]]
 
==External links==
== See also ==
*[http://www.dodirectory.com/ ''Day of Defeat'' Directory] - Directory for custom maps, files and links to other ''Day of Defeat: Source'' and ''Prodod'' sites
* [[Day of Defeat: Source Level Creation]]
* [[Prodod|ProDoD]] - A DoD:S derivative mod aimed at the {{Wiki|esports}} competitive community, similar to {{css}}'s [[CSPromod]]
* {{doi|4}}


==Similar Mods==
== External links ==
* [[Prodod]]
* [https://www.dayofdefeat.com/ Day of Defeat] - the official website.
* [https://www.dodbits.com/dods/ dodbits] - Bits and Pieces for Day of Defeat:Source, Maps, HUDs, Tutorials, Map Models downloads and support for other Valve games.
* [https://www.sunlitgames.net/index.php?module=ExDownloads&cid=2/ Sunlit games] - Sunlit games DoD:S Map Downloads.
'''Past websites now offline:'''
* [https://web.archive.org/web/20060402213020/http://dodirectory.com/ Day of Defeat Directory] ''Note: Site is closed, the link is a web.archive.org snapshot'' - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
* [https://web.archive.org/web/20080101131757/http://www.dod-federation.com/ DoD Federation] ''Note: Site is closed, the link is a web.archive.org snapshot'' - a web site dedicated to helping the Day of Defeat community.
* [https://web.archive.org/web/20160201000000*/dodfrance.com DoD France] ''Note: Site is closed, the link is a web.archive.org snapshot'' - French Day of Defeat:Source site. Forums, Downloads servicing French players.
* [https://web.archive.org/web/*/907th.com/download.php?id=14/ 907th R.A.I.D] ''Note: Site is closed, the link is a web.archive.org snapshot'' - 907th R.A.I.D map downloads.


[[Category:Valve Games]]
{{dod games}}
{{Dods topicon}}
[[Category:Day of Defeat]]
{{SourceBranchCategory|tf2branch}}

Latest revision as of 13:19, 27 August 2025

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Day of Defeat Source - Background.jpg
Day of Defeat: Source
Software Cover - Day of Defeat Source.jpg
Developer(s)
Publisher(s)
Series
Day of Defeat series
Release date(s)
September 26, 2005 
Windows:
September 26, 2005
macOS:
July 12, 2010
Linux:
March 14, 2013
Genre(s)
FPS, Action, WWII, Class shooter
Platform(s)
Windows, macOS, Linux
Engine
Steam AppID
Mod support
Yes
Distribution
Retail, Steam
Official website
Links
Previous game
Screenshot of dod_anzio's second capture point.

Day of Defeat: Source Day of Defeat: Source is a remake of the online multiplayer WWII first-person shooter Day of Defeat on the Source engine. Similar to the original, players assume the role of light/assault/heavy infantry, sniper or machine-gunner class, and missions are based on historical operations. Unlike its predecessor however, the player can only choose the American Soldiers for the Allies (and not the British), and released vanilla maps only take place in France and Italy (and not Germany).

Day of Defeat: Source is a first non-tech demo Valve game to introduce HDR rendering and color correction.

Day of Defeat: Source currently runs on the Team Fortress 2 branch Team Fortress 2 branch, since February 18, 2025.

Official maps

Day of Defeat: Source has the following official maps included:

Map filename Official map since Game mode Time limit Remake from Day of Defeat Day of Defeat? Locale (Theme) Notes
dod_anzio 2005-09-26 (launch) Territorial Control None Yes Italiano (it) Anzio (coastal town, beachhead, church) Inspired by the Battle of Anzio.
dod_argentan 2005-11-30 Territorial Control None No Français (fr) Argentan (town with train station) Inspired by the Battle of the Falaise-Argentan Pocket.
dod_avalanche 2005-09-26 (launch) Territorial Control None Yes Italiano (it) Salerno (hilly costal city) Inspired by Operation Avalanche.
dod_colmar 2006-06-28 Detonation None No Français (fr) Colmar (snowy city) Inspired by the Colmar Pocket.
dod_donner 2005-09-26 (launch) Territorial Control None Yes Français (fr) Saint-Lô Inspired by the Battle of Saint-Lô.
dod_flash 2005-09-26 (launch) Territorial Control None Yes Français (fr) France (countryside) Location changed from DoD 1.3 version, which took place on the German countryside
dod_jagd 2006-06-28 Detonation 360s Yes Italiano (it) Italy (town) Location changed from DoD 1.3 version, which took place near Caen, France.
dod_kalt 2006-01-25 Territorial Control None Yes Français (fr) France (snowy town)
dod_palermo 2008-07-02 Territorial Control None No Italiano (it) Palermo (coastal town, beachhead) Inspired by the Allied invasion of Sicily.
Based upon community map dod_salerno by Magnar Jenssen, which is based upon DoD 1.3 community map dod_railroad

Classes and weapons

Class Allies  US Army Axis  Wehrmacht
Rifleman M1 Garand
x2 rifle grenades
M1918 trench knife
Mauser Karabiner 98 Kurz
x2 rifle grenades
Entrenchment spade
Assault Infantry M1A1 Thompson (with melee)
Colt M1911A1
MkIIA1 fragmentation grenade
M18 smoke grenade
Maschinenpistole 40 (with melee)
Walther P38
Stielhandgranate 24
Stielhandgranate 24 Smoke
Support Infantry M1918A2 Browning Automatic Rifle
x2 MkIIA1 fragmentation grenades
M1918 trench knife
Sturmgewehr 44
x2 Stielhandgranates 24
Entrenchment spade
Sniper Springfield M1903A4
Colt M1911A1
M1918 trench knife
Mauser Karabiner 98 Kurz (scoped)
Walther P38
Entrenchment spade
Machine
Gunner
Browning M1919A6
Colt M1911A1
M1918 trench knife
Maschinengewehr 42
Walther P38
Entrenchment spade
Rocket Infantry M9A1 Bazooka
M1 carbine
M1918 trench knife
Panzerschreck RPzB 54
Mauser M1932 C-96 (fully automatic)
Entrenchment spade

Content

  • Day of Defeat: Source (dod)
  • Source 2013 shared (hl2)
  • Source shared (hl2)
  • Team Fortress 2 branch Team Fortress 2 branch (32/64-bit binaries)

Bots

Unlike Counter-Strike: Source Counter-Strike: Source or Left 4 Dead Left 4 Dead, Day of Defeat: Source Day of Defeat: Source does not have proper built-in bot support. While there are console commands to spawn and manipulate bots in the map, the resulting bots are only intended for debugging, and do not do anything besides run around randomly.

RCBot2 is a MetaMod plugin which adds proper bot support to DoD:S. Unlike CS_Bot and NextBot, RCBot2 does not use an automatically generated navmesh, and instead requires hand-placed waypoints. Nonetheless, the downloads for RCBot2 v1.5 and newer include waypoints for all vanilla maps and over 100 custom maps.

See also

External links

  • Day of Defeat - the official website.
  • dodbits - Bits and Pieces for Day of Defeat:Source, Maps, HUDs, Tutorials, Map Models downloads and support for other Valve games.
  • Sunlit games - Sunlit games DoD:S Map Downloads.

Past websites now offline:

  • Day of Defeat Directory Note: Site is closed, the link is a web.archive.org snapshot - a directory of custom maps, files and links to other Day of Defeat: Source and ProDoD sites.
  • DoD Federation Note: Site is closed, the link is a web.archive.org snapshot - a web site dedicated to helping the Day of Defeat community.
  • DoD France Note: Site is closed, the link is a web.archive.org snapshot - French Day of Defeat:Source site. Forums, Downloads servicing French players.
  • 907th R.A.I.D Note: Site is closed, the link is a web.archive.org snapshot - 907th R.A.I.D map downloads.