Env sprite oriented: Difference between revisions
		
		
		
		
		
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
Note:All 
		
	
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				SirYodaJedi (talk | contribs)   (Both run on newer Source than 2007, so it's a given)  | 
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{{CD|CSpriteOriented|file1=Sprite.cpp}}  | {{CD|CSpriteOriented|file1=Sprite.cpp}}  | ||
{{screenshot}}  | {{screenshot}}  | ||
{{this is a|point entity|name=env_sprite_oriented|since=  | {{this is a|point entity|name=env_sprite_oriented|since=Source 2007}} It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}.  | ||
{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}}  | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}}  | ||
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==See also==  | ==See also==  | ||
*{{ent|env_sprite}}  | |||
*{{ent|env_sprite_clientside}}  | |||
*{{ent|env_lightglow}}  | *{{ent|env_lightglow}}  | ||
*{{ent|env_lensflare}}  | *{{ent|env_lensflare}}  | ||
Latest revision as of 10:32, 2 November 2025
| CSpriteOriented | 
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env_sprite_oriented  is a   point entity  available in all 
 Source games since 
 Source 2007. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.
Keyvalues / Inputs / Outputs are same as env_sprite.