This article relates to the game "Black Mesa". Click here for more information.

Category:Hr/Black Mesa level design: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Croatian page)
 
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{LanguageBar}}
__NOTOC__
__NOTOC__
{{cleanup}}
{{cleanup}}
Line 70: Line 71:
* {{L|Black_Mesa_Sky_List|Popis neba}}
* {{L|Black_Mesa_Sky_List|Popis neba}}
* {{L|List of BMS Soundscapes|Popis zvučnih pejzaža}}
* {{L|List of BMS Soundscapes|Popis zvučnih pejzaža}}
== Dijeljeni entiteti ==
*{{ent|ambient_generic}}
*{{ent|env_wind}}
*{{ent|fog_volume}}
*{{ent|func_tank}}
*{{ent|func_tank_combine_cannon}}
*{{ent|func_tankairboatgun}}
*{{ent|func_tanklaser}}
*{{ent|func_tankmortar}}
*{{ent|func_tankphyscannister}}
*{{ent|game_end}}
*{{ent|game_player_equip}}
*{{ent|game_round_win}}
*{{ent|env_cascade_light}}
*{{ent|env_tonemap_controller}}
*{{ent|info_player_deathmatch}}
*{{ent|info_player_start}}
*{{ent|item_healthcharger}}
*{{ent|item_suitcharger}}
*{{ent|light_dynamic}}
*{{ent|npc_barnacle}}
*{{ent|npc_headcrab}}
*{{ent|npc_headcrab_black}}
*{{ent|npc_headcrab_fast}}
*{{ent|player}}
*{{ent|shadow_control}}
*{{ent|prop_physics}}
*{{ent|prop_physics_multiplayer}}
*{{ent|prop_physics_override}}
*{{ent|prop_physics_respawnable}}
*{{ent|prop_ragdoll}}
*{{ent|trigger_apply_impulse}}
*{{ent|trigger_auto_crouch}}
*{{ent|trigger_hierarchy}}
*{{ent|world_items}}
== Specifični entiteti Black Mesa ==
*{{ent|func_conveyor_bms}}
*{{ent|game_mp_gamerules}}
*{{ent|game_round_start}}
*{{ent|godrays_settings}}
*{{ent|env_gravity}}
*{{ent|env_lensflare}}
*{{ent|info_dlightmap_update}}
*{{ent|info_player_scientist}}
*{{ent|info_player_marine}}
*{{ent|info_stopallsounds}}
*{{ent|info_target_helicoptercrash}}
*{{ent|info_timescale_controller}}
*{{ent|misc_dead_hev}}
*{{ent|mp_round_time}}
*{{ent|music_track}}
*{{ent|newLight_Point}}
*{{ent|newLight_Spot}}
*{{ent|newLight_Dir}}
*{{ent|newLights_settings}}
*{{ent|newLights_Spawner‎‎}}
*{{ent|newlights_gbuffersettings}}
*{{ent|newxog_global}}
*{{ent|newxog_settings}}
*{{ent|newxog_volume}}
*{{ent|npc_alien_grunt_unarmored}}
*{{ent|prop_dynamic_playertouch}}
*{{ent|prop_physics_psychokinesis}}
*{{ent|prop_physics_teleprop}}
*{{ent|prop_ragdoll|alt=prop_ragdoll_original}}


== Shaderi specifični za Black Mesa ==
== Shaderi specifični za Black Mesa ==

Latest revision as of 14:22, 31 October 2024

English (en)Hrvatski (hr)Translate (Translate)
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Stub

This article or section is a stub. You can help by expanding it.

Black Mesa Ova kategorija sadrži članke koji se posebno odnose na Dizajn razine(en) za Black Mesa. Za opće upute za mapiranje pogledajte, Dizajn razine(en)

Početak rada

General

Dizajn

Elementi konstrukcije

Laboratorija

Ured

Održavanje

Opasnosti

Tutoriali

Vanjske poveznice

Skriptiranje

Dodatne informacije

Reference

Shaderi specifični za Black Mesa

Načini igre

This category currently contains no pages or media.