Weapon rpg (GoldSrc): Difference between revisions
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{{tabsBar|main=weapon_rpg}} | |||
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
{{ | [[File:V_rpg_goldsrc.png|thumb|right|Viewmodel.]] | ||
{{CD|CRpg|goldsrc=1}} | |||
{{this is a|point entity|name=weapon_rpg|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | {{this is a|point entity|name=weapon_rpg|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | ||
The RPG is a shoulder-mounted portable rocket launcher used by the '''Hazardous Environment Combat Unit'''. It includes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, maintaining their straight trajectory. | The RPG is a shoulder-mounted portable rocket launcher used by the '''Hazardous Environment Combat Unit'''. It includes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, maintaining their straight trajectory. | ||
The weapon can hold 1 round of a rocket and 5 rockets can be carried. {{ent|weapon_rpg (GoldSrc)|alt=weapon_rpg}} can be replenished with {{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}}. | The weapon can hold 1 round of a rocket and 5 rockets can be carried. {{ent|weapon_rpg (GoldSrc)|alt=weapon_rpg}} can be replenished with {{ent|ammo_rpgclip (GoldSrc)|alt=ammo_rpgclip}}. | ||
Latest revision as of 23:33, 9 June 2025
| CRpg |
weapon_rpg is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
The RPG is a shoulder-mounted portable rocket launcher used by the Hazardous Environment Combat Unit. It includes an integrated targeting laser that can guide rockets once they leave the tube. If this laser is deactivated, rockets will be "dumb-fired" instead, maintaining their straight trajectory.
The weapon can hold 1 round of a rocket and 5 rockets can be carried. weapon_rpg can be replenished with ammo_rpgclip.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons