PNG: Difference between revisions
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'''PNG''', short for Portable Network Graphics, is a {{w|Lossless compression}} image format. This means image data is perfectly preserved, but at a generally much smaller filesize than uncompressed [[BMP]] or [[TGA]] files. PNGs are particularly suited to images with large sections of solid color, like Computer-generated graphics. [[PNG]] also supports an alpha channel. | '''PNG''', short for Portable Network Graphics, is a {{w|Lossless compression}} image format. This means image data is perfectly preserved, but at a generally much smaller filesize than uncompressed [[BMP]] or [[TGA]] files. PNGs are particularly suited to images with large sections of solid color, like Computer-generated graphics. [[PNG]] also supports an alpha channel. | ||
; Usages | |||
* {{Steamicon|2}} supports taking PNG screenshots. | |||
* {{matedit|2}} supports PNG as an input format for creating [[vtex_c]] textures. | |||
* {{nightfire|2}} uses PNG as it's primary texture format. | |||
==See also== | ==See also== | ||
Latest revision as of 07:22, 4 November 2025
PNG, short for Portable Network Graphics, is a
Lossless compression image format. This means image data is perfectly preserved, but at a generally much smaller filesize than uncompressed BMP or TGA files. PNGs are particularly suited to images with large sections of solid color, like Computer-generated graphics. PNG also supports an alpha channel.
- Usages
Steam supports taking PNG screenshots.
Material Editor supports PNG as an input format for creating vtex_c textures.
James Bond 007: Nightfire uses PNG as it's primary texture format.