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{{lang|Exporting a model}}
{{LanguageBar|Exporting a model}}


Nel Source, la geometria di un [[model|modello]] viene creata da un [[model editor|editor di modelli]] di terze parto. This model data must be exported to [[Studiomdl Data|SMD]] files, which are then [[Compiling a model|compiled]] by [[Studiomdl]] into Source's native binary format.
Nel Source, la geometria di un {{L|model|modello}} viene creata da un {{L|model editor|editor di modelli}} di terze parto. This model data must be exported to {{L|Studiomdl Data|SMD}} files, which are then {{L|Compiling a model|compiled}} by {{L|Studiomdl}} into Source's native binary format.


{{tip|If you haven't already, see [[Model Creation Overview]].}}
{{tip|If you haven't already, see {{L|Model Creation Overview}}.}}


== What to export ==
== What to export ==
Line 9: Line 9:
There are four types of SMD:
There are four types of SMD:


#[[Reference mesh]]
#{{L|Reference mesh}}
#[[Collision mesh]]
#{{L|Collision mesh}}
#[[Skeletal animation]]
#{{L|Skeletal animation}}
#[[Vertex animation]] (for [[facial expressions]])
#{{L|Vertex animation}} (for {{L|facial expressions}})


Every model needs at least one reference mesh and, even if it doesn't actually move, at least one skeletal animation (which is traditionally called 'idle').
Every model needs at least one reference mesh and, even if it doesn't actually move, at least one skeletal animation (which is traditionally called 'idle').
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== How to export ==
== How to export ==


These articles will guide you through the SMD export process in the [[model editor]] package of your choice. Instructions for downloading and installing an SMD export plug-in (if it is necessary to do so) can be found in each.
These articles will guide you through the SMD export process in the {{L|model editor}} package of your choice. Instructions for downloading and installing an SMD export plug-in (if it is necessary to do so) can be found in each.


*[[Exporting a model/XSI|In XSI]]
*{{L|Exporting a model/XSI|In XSI}}
*[[Exporting a model/Blender|In Blender]]
*{{L|Exporting a model/Blender|In Blender}}
*[[SketchUp Source Tools|In Google SketchUp]]
*{{L|SketchUp Source Tools|In Google SketchUp}}
*[[Exporting a model/3DS|In 3DS Max]]
*{{L|Exporting a model/3DS|In 3DS Max}}
*[[Exporting a model/Maya|In Maya]]
*{{L|Exporting a model/Maya|In Maya}}


{{tip|In [[MilkShape 3D]], simply click ''File > Export > Half-Life SMD''.}}
{{tip|In {{L|MilkShape 3D}}, simply click ''File > Export > Half-Life SMD''.}}


[[Category:Modeling:it]]
{{ACategory|Modeling}}
[[Category:Tutorials:it]]
{{ACategory|Tutorials}}
[[Category:Italian]]
[[Category:Italian]]

Latest revision as of 17:25, 18 July 2025

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Nel Source, la geometria di un modello(en) viene creata da un editor di modelli(en) di terze parto. This model data must be exported to SMD(en) files, which are then compiled(en) by Studiomdl(en) into Source's native binary format.

Tip.pngSuggerimento:If you haven't already, see Model Creation Overview(en).

What to export

There are four types of SMD:

  1. Reference mesh(en)
  2. Collision mesh(en)
  3. Skeletal animation(en)
  4. Vertex animation(en) (for facial expressions(en))

Every model needs at least one reference mesh and, even if it doesn't actually move, at least one skeletal animation (which is traditionally called 'idle').

Since all SMDs except facial animation share the same file extension, it's a very good idea to follow a naming convention when exporting. Such as:

  1. _ref
  2. _phys
  3. _<animation name>
  4. _expressions

So a reference mesh SMD might be called mymodel_ref.smd.

How to export

These articles will guide you through the SMD export process in the model editor(en) package of your choice. Instructions for downloading and installing an SMD export plug-in (if it is necessary to do so) can be found in each.

Tip.pngSuggerimento:In MilkShape 3D(en), simply click File > Export > Half-Life SMD.