Weapon crowbar: Difference between revisions

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(src/game/server/hl2/npc_citizen17.cpp declares CMattsPipe as a subclass of CWeaponCrowbar)
 
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{{wrongtitle|title=weapon_crowbar}}
{{tabsBar|main=Weapon_crowbar}}
[[File:weapon_crowbar.png|thumb|right|200px|Crowbar weapon.]]
{{this is a|model entity|name=weapon_crowbar|game=Half-Life 2 series|game1=Black Mesa|topic=Weapons}}
{{CD|CWeaponCrowbar|base=CBaseHLBludgeonWeapon|file1=weapon_crowbar.cpp}}
{{CD|CMattsPipe|base=CWeaponCrowbar|file1=npc_citizen17.cpp}}


[[Category:Entities]]
==Entity description==
An old favorite. Rebel players spawn with a crowbar in [[Half-Life 2: Deathmatch]] while [[Combine]] players spawn with a [[weapon_stunstick|stunstick]], but both teams can use the other weapon if picked up.


[[Image:hammercrowbar.jpg]]
Before it is picked up, the crowbar also follows all physics rules as if it were a {{ent|prop_physics}}.


The weapon_crowbar entity can be used to place a crowbar in a map. This crowbar can be picked up and used as a weapon. The crowbar also follows all physics rules as if it were a [[prop_physics]]. It is relevant in Half-Life 2 single and multi player.
{{tip|In order to have an [[npc_citizen]] use the pipe (as observed in the Canals sections), the citizen must be named {{mono|matt}} and be given this weapon type.}}


==Keyvalues==
{{BasicWeapon}}


Name: allows you to name the entity. Useful if it is parented to something else or needs to be uniquely identified. Otherwise, leave this blank.
[[Category:Half-Life 2 Weapons|C]]
 
Pitch Yaw Roll (Y Z X): The orientation of the model. These can be manipulated manually by placing a number from 0 to 360 for each value or by rotating the model in the 2D views. All values are in degrees.
 
==Flags==
 
Start Constrained: Prevents the model from moving. Off by default.
----
''See Also''
 
[[List of entities]]

Latest revision as of 06:23, 19 August 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Crowbar weapon.

weapon_crowbar is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa.

C++ Class hierarchy
CWeaponCrowbar
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ weapon_crowbar.cpp
C++ Class hierarchy
CMattsPipe
CWeaponCrowbar
CBaseHLBludgeonWeapon
CBaseHLCombatWeapon
CBaseCombatWeapon
CBaseAnimating
CBaseEntity
C++ npc_citizen17.cpp

Entity description

An old favorite. Rebel players spawn with a crowbar in Half-Life 2: Deathmatch while Combine players spawn with a stunstick, but both teams can use the other weapon if picked up.

Before it is picked up, the crowbar also follows all physics rules as if it were a prop_physics.

Tip.pngTip:In order to have an npc_citizen use the pipe (as observed in the Canals sections), the citizen must be named matt and be given this weapon type.

Flags

Start Constrained : [1]
Prevents the model from moving.
Deny player pickup (reserve for NPC) : [2]
Not puntable by Gravity Gun : [4]

Inputs

HideWeapon  !FGD
If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.

Outputs

OnNPCPickup
Fires when an NPC picks up this weapon. (!activator is the NPC.)
OnPlayerUse
Fires when the player +uses this weapon. (!activator is the player.)
OnPlayerPickup
Fires when a player picks up this weapon. (!activator is the player.)
OnCacheInteraction
Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.