Env ragdoll boogie: Difference between revisions
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(Undo revision 410561 by MyGamepedia (talk) The issue is that this file is way too big for such a simple effect. Also, can we stop edit warring?) Tag: Undo |
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{{Ent not in fgd|nolink=1}} | {{Ent not in fgd|nolink=1}} | ||
{{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | {{CD|CRagdollBoogie|file1=RagdollBoogie.cpp}} | ||
{{ | {{This is a|logical entity|name=env_ragdoll_boogie}} It's an automatically-created entity that makes ragdolls shake. This is used in {{hl2|4}} when the [[weapon_physcannon|supercharged gravity gun]] hurts [[NPCs]]. The <code>StartRagdollBoogie</code> input on {{ent|prop_ragdoll}} also creates these. | ||
== See Also == | |||
* {{ent|prop_ragdoll}} |
Latest revision as of 04:27, 29 April 2025
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CRagdollBoogie |
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env_ragdoll_boogie
is a logical entity available in all Source games. It's an automatically-created entity that makes ragdolls shake. This is used in
Half-Life 2 when the supercharged gravity gun hurts NPCs. The
StartRagdollBoogie
input on prop_ragdoll also creates these.