Env tonemap controller infected: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(redirected to Env_tonemap_controller. (The entities are functionally the same, as the FGD just uses Env_tonemap_controller as base without adding anyting at all))
Tag: New redirect
No edit summary
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
#redirect[[Env_tonemap_controller]]
{{LanguageBar}}
__NOTOC__
{{CD|CEnvTonemapController}}
{{this is a|logical entity|name=env_tonemap_controller_infected|series=Left 4 Dead|sprite=env_tonemap_controller.png}}
 
An entity that controls the [[HDR]] tonemapping for infected player.
 
 
 
{{OtherKIO|env_tonemap_controller|Other functionality and all}}
 
== See also ==
* {{ent|env_tonemap_controller_ghost}}
* {{ent|env_tonemap_controller}}

Latest revision as of 04:31, 29 April 2025

English (en)Translate (Translate)
C++ Class hierarchy
CEnvTonemapController
CPointEntity
CBaseEntity
Env tonemap controller.png

env_tonemap_controller_infected is a logical entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series.

An entity that controls the HDR tonemapping for infected player.


Note.pngNote:Other functionality and all Keyvalues / Inputs / Outputs are same as env_tonemap_controller.

See also