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==''Sin Episodes'' SDK released==
 
''27 Jul'': This seems to be the week of SDK updates. The first SDK release for ''Sin Episodes'' is now available from the Tools page in Steam. Currently, it supports the applications available in the generic Source SDK (Hammer/Model Viewer/Face Poser), but game code is not yet accessible. This will be added in the next SDK update, per the release notes.
{{messagebox
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
 
{{cleanup}}
 
== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
 
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]
 
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
 
Хорошая Графика Советую
 
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]
 
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
 
== XSI Mod Tool 6.01 ==
 
[[File:Xsimodtool-logo.jpg|right|100px]]
 
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].


Ritual has also put together [http://www.ritualediting.com their own editing wiki] for ''Sin Episodes''-specific content.
== Neotokyo returns! ==


==SDK update contents confirmed==
[[File:Nt map ujiwa wide.jpg|thumb]]
''27 Jul'': The contents of the new SDK update, due out in beta this week unless something goes horribly wrong, have been confirmed by Mike Durand on the hlcoders mailing list.


<blockquote style="font-style:italic;">
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
;What This Release Has
:Lots of source code updates from the Episode 1 production code
:Hammer, Faceposer, Model Viewer updates
:Access to the Ep1 version of the Source Engine binaries
;What It Doesn't Have
:Visual Studio 2005 [including Visual C++ Express] Support (it will be in the next SDK release)
:Improved server plugins for bots (on my to-do list)
:Anything from Episode 2, Portal, Team Fortress [2]
</blockquote>


==SDK update this week!==
== Half-Life Turns 10 ==
''26 Jul'': It's currently one year, seven weeks, and six days since the last SDK code update. But fret not:
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.


<blockquote style="font-style:italic;"><p>'''An SDK update is coming out very soon.''' Right now we are testing it in-house and getting ready for its beta release. '''It will be available later this week''' unless we encounter serious problems during testing. I'll let people know either way, whether it is going to be this week or next. Once I get all of the details together, I'll send the info on what is coming in this SDK release to this list.</p>
== Left 4 Dead Released ==
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 


<p>I [[mailto:mdurand@valvesoftware.com Mike Durand]] started work here in June and have been given the task of working directly with the MOD community. This means that my primary responsibilities are to package and release the SDK, make it easier to use, and work with MOD makers on problems that they can't solve with the help of other members of the community.</p></blockquote>
== Mods get Steamworks ==
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]


Join the [http://list.valvesoftware.com/mailman/listinfo/hlcoders hlcoders] mailing list for the latest news.
== Added tools: Particle Editor etc. Released ==
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.


== Team Fortress 2 Trailer Released ==
If you have any problems, visit the [[OB Editor Known Issues]] page.
''19 July:'' Valve has recently released a trailer of the highly-anticipated [[Team Fortress 2]]. It is available on [http://www.gamespot.com/pc/action/halflife2episode2/media.html?mode=top gamespot].


== Nigredo After some Australian Developers ==
== Reissues (HL1 mod) released! ==
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.


''16 Jul:'' Nigredo Studios is after some Australian Source SDK users to help build the prototype game to their first upcoming commercial Source title, [[Prime]]. All work is paid and will be done from their Norwest Office in Baulkham Hills Sydney. For more information on the game and employment, see http://www.nigredostudios.com/work.
== SourceU educational licensing opens ==
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>


Work will be a minimum of 2 months on the prototype, and then up to 18 months of full time development, once a publisher is obtained.
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>


==Valve make multiple announcements at EA conference==
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
''14 Jul:'' [http://forums.steampowered.com/forums/showthread.php?s=&threadid=460991 Source]
*'''[[Team Fortress 2]]''' is back, and will ship as the multi-player component of [[Half-Life 2: Episode Two|Episode Two]].
*A new single-player game, '''[[Portal]]''', will also ship with Ep2.
*Ep2 will launch simultaneously on PC, Xbox 360 and PS3.
*A former [[wikipedia:Weta Digital|WETA]] employee is building a "'''cinematic physics'''" system for Source
**Source is also receiving "new particle systems, better foliage, and more".


==The Atharon Conspiracy==
== DIPRIP demo released ==
''13 Jul:'' From May to November 2005 a shady group of con artists ran an attempt to trick modders into developing a game for free. ModDB investigates the twists and turns of <cite>The Atharon Conspiracy</cite>.


After a month-long hiatus, The Atharon Conspiracy is now back online for anyone who didn't get the chance to see it the first time.
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]


http://moddb.com/images/features/25/251/promo.jpg
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
<span style="font-weight:bold;font-size:115%;">[http://www.steamreview.org/personal/articles/atharon_web.html Read the article at steamreview.org]</span>


==HL2 Mod Team Coordinating==
== Valve's GDC presentations available ==
''10 Jul:'' [[User:Tatsur0|Tatsur0]] from [http://zombiepanic.org/ Zombie Panic: Source] is kick starting a new [http://www.mod-hq.com/ Mod HQ] column, the [http://www.mod-hq.com/?page=devblog Developer Blog], by explaining what in his experience is the best way to coordinate a team working on a [[Half-Life 2]] modification. Read it [http://mod-hq.com/index.php?page=viewpost&topic_id=900 here] & stay tuned for more entries by other respected community members.
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:


==[[Half-Life 2: Episode One|Episode One]] Critique==
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''


[[Image:SourcePic 01.jpg|right|200px|Episode One Critique]]
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.


''9 Jul:'' Don't miss [http://video.google.com/videoplay?docid=-7791992304107970746 this 45-minute critique of Episode One] by "Mark", covering various aspects of the episode's story, presentation and meaning.
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.


==The Battle Grounds 1 Final released==
== Source website updated ==
''4 Jul:'' [[Battle Grounds]], the long awaited revolutionary war mod for Half-Life 1 is now complete. The so called Battle Grounds 1.0f (final) has been released on Independence Day. Go to the  [http://www.bgmod.com/ official Battle Grounds Website] for more information and the live mirror list.
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!


{{note|This mod is for HL1, not Source!}}
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.


==The Ship for Preload==
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
''26 Jun:'' [[The Ship (Source)]], eagerly awaited by many, has been made available for purchase and pre-load on Steam. See the [http://storefront.steampowered.com/v2/index.php?area=game&AppId=2400 store page] for more information.


==SiN: Episodes Arena Mode==
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]
''26 Jun:'' SiN Episodes Patch Released - Arena Mode Out Now!
http://www.ritualistic.com/

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.