Weapon first aid kit spawn: Difference between revisions
		
		
		
		
		
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Note:Will always spawn which means that 
		
	
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				 (Added "single" parameter)  | 
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{{WeaponSpawnL4D  | {{WeaponSpawnL4D  | ||
| weapon =   | | weapon = first_aid_kit  | ||
| fancy_name = first aid kits  | | fancy_name = first aid kits  | ||
| class = CWeaponfirst_aid_kitSpawn  | | class = CWeaponfirst_aid_kitSpawn  | ||
| description_add =  | | single = 1  | ||
| description_add =    | |||
{{note|Will always spawn which means that <code>Must Exist</code> flag is irrelevant}}  | |||
| seealso_add =    | | seealso_add =    | ||
* {{ent|weapon_defibrillator_spawn}}  | * {{ent|weapon_defibrillator_spawn}}  | ||
}}  | }}  | ||
Latest revision as of 11:49, 1 November 2025
| CWeaponfirst_aid_kitSpawn | 
weapon_first_aid_kit_spawn  is a   model entity  available in ![]()
 Left 4 Dead series. It is a possible spawn point for first aid kits. 
Must Exist flag is irrelevantKeyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Weapon Skin (weaponskin)  <integer> (only in 
) - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange)  <float> (only in 
) - Set a custom glow range for this spawner. 0 means use the default range.
 
- Collisions (solid) <choices>
 - 
- 0: Not Solid
 - 2: Use Bounding Box
 - 6: Use VPhysics (default)
 
 
Outputs
- OnItemSpawn   (only in 
) - Fired if this object is spawned on the map. If the weapon is removed during the weapon spawn pass, this will not fire.
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]