Weapon 357 (GoldSrc): Difference between revisions
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{{this is a|point entity|name=weapon_357 | {{hl1 topicon}}{{hlbs topicon}}{{hlop4 topicon}} | ||
{{TabsBar|main=Weapon 357}} | |||
[[File:V_357_goldsrc_2.png|thumb|right|Viewmodel.]] | |||
{{CD|CPython|goldsrc=1}} | |||
{{this is a|point entity|name=weapon_357|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} | |||
A magnum based off the {{Wiki|Colt Python}}. The weapon can hold 6 rounds of bullets and up to 42 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with {{ent|ammo_357 (GoldSrc)|alt=ammo_357}}. | A magnum based off the {{Wiki|Colt Python}}. The weapon can hold 6 rounds of bullets and up to 42 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with {{ent|ammo_357 (GoldSrc)|alt=ammo_357}}. | ||
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{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
{{KV_Angles}} | {{KV_Angles}} | ||
==Flags== | ==Flags== | ||
{{Hl1_Appearflags}} | {{Hl1_Appearflags}} | ||
==Gallery== | |||
<gallery mode=nolines widths=256px heights=200px> | |||
File:V_357_goldsrc_hd_2.png|Viewmodel from the [[HD Pack]]. | |||
File:W_357_goldsrc_2.png|Worldmodel. | |||
File:W_357_goldsrc_hd_2.png|Ditto, HD pack. | |||
</gallery> | |||
[[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|357]] | [[Category:Half-Life]][[Category:Half-Life Entities|W]][[Category:Half-Life Weapons|357]] | ||
Latest revision as of 23:34, 9 June 2025
| CPython |
weapon_357 is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
A magnum based off the
Colt Python. The weapon can hold 6 rounds of bullets and up to 42 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with ammo_357.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Blue Shift
- Half-Life: Opposing Force
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons