This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Item battery (GoldSrc): Difference between revisions

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{{tabs|item_battery|goldsrc=1|source=1|main=source}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{this is a|point entity|name=item_battery|engine=GoldSrc|game=Half-Life}}
{{TabsBar|main=Item battery}}
[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]]
{{CD|CItemBattery|goldsrc=1}}
{{This is a|point entity|name=item_battery|game=Half-Life 1 series}}


==Description==
This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points on easy or medium and 10 on hard difficulty.
This item charges up the [[item_suit (GoldSrc)|Hev suit]] by 15 energy points (regardless of the difficulty setting). In a deathmatch game, the item respawns 30 seconds after being collected


==Key Values==
In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount.
 
In '''Blue Shift''', it cannot be used to repair Barney's armor vest, but the entity itself still exists.
 
In a deathmatch game, the item respawns 30 seconds after being collected.
 
== Keyvalues ==
{{Hl1_kv_targetx}}
{{Hl1_kv_targetx}}
{{Hl1_kv_weapon}}
{{Hl1_kv_weapon}}


[[Category:Entities]]
== Convars ==
{{varcom|start}}
{{varcom|sk_battery1|15|int|Amount to charge in easy difficulty}}
{{varcom|sk_battery2|15|int|Amount to charge in medium difficulty}}
{{varcom|sk_battery3|10|int|Amount to charge in hard difficulty}}
{{varcom|end}}

Latest revision as of 13:42, 26 May 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
Edit Tabs
Worldmodel.
C++ Class hierarchy
CItemBattery
CItem
CBaseEntity
C++ items.cpp

item_battery is a point entity available in Half-Life 1 series Half-Life 1 series.

This item charges up the HEV suit by 15 energy points on easy or medium and 10 on hard difficulty.

In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.

In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.

In a deathmatch game, the item respawns 30 seconds after being collected.

Keyvalues

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.


Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


Convars

Cvar/Command Parameters or default value Descriptor Effect
sk_battery1 15 int Amount to charge in easy difficulty
sk_battery2 15 int Amount to charge in medium difficulty
sk_battery3 10 int Amount to charge in hard difficulty