User:SirYodaJedi/My compile settings: Difference between revisions
		
		
		
		
		
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 Important:
Important:
		
	
| SirYodaJedi (talk | contribs) m (→RAD) | SirYodaJedi (talk | contribs)  m (→BSP) | ||
| (8 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
| == {{quake|4}} ([[ericw-tools]]) == | == {{quake|4}} ([[ericw-tools]]) == | ||
| Designed for 2.0.0- | Designed for 2.0.0-alpha6 or newer | ||
| === BSP === | === BSP === | ||
| {{codeblock|qbsp.exe -wadpath "d:/path/to/moddir" "mapname"}} | ; Standard | ||
| {{codeblock|qbsp.exe -missing_textures_as_zero_size -nomergeacrossliquids -wadpath "d:/" -texturedefs "d:/path/to/ericw-tools/texturedefs.def" -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | |||
| ; Final | |||
| {{codeblock|qbsp.exe -forcegoodtree -missing_textures_as_zero_size -nomergeacrossliquids -wadpath "d:/" -texturedefs "d:/path/to/ericw-tools/texturedefs.def" -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | |||
| <br>{{file|texturedefs|def}} contains the following: | |||
| {{codeblock|<nowiki>skip hintskip | |||
| aaatrigger null | |||
| contentwater *waterskip | |||
| contentslime *slimeskip | |||
| contentlava *lavaskip | |||
| </nowiki>}} | |||
| === VIS === | === VIS === | ||
| Line 14: | Line 25: | ||
| === RAD === | === RAD === | ||
| ; Fast (Singleplayer) | ; Fast (Singleplayer) | ||
| {{codeblock|light.exe -lit -soft 3 -emissivequality low -bounce  | {{codeblock|light.exe -lit -soft 3 -emissivequality low -bounce 1 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Full (Singleplayer) | ; Full (Singleplayer) | ||
| {{codeblock|light.exe -lit - | {{codeblock|light.exe -lit -extra -soft 3 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Final (Singleplayer) | ; Final (Singleplayer) | ||
| {{codeblock|light.exe -lit -bspxlux -extra4 -wrnormals -world_units_per_luxel 8 -lightgrid -lightgrid_dist 16 16 16 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | {{codeblock|light.exe -lit -bspxlux -extra4 -wrnormals -world_units_per_luxel 8 -lightgrid -lightgrid_dist 16 16 16 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Fast (Quakeworld) | ; Fast (Quakeworld) | ||
| {{codeblock|light.exe -lit -bspxlit -soft 3 -emissivequality low -bounce  | {{codeblock|light.exe -lit -bspxlit -soft 3 -emissivequality low -bounce 1 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Full (Quakeworld) | ; Full (Quakeworld) | ||
| {{codeblock|light.exe -lit -bspxlit - | {{codeblock|light.exe -lit -bspxlit -extra -soft 3 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| ; Final (Quakeworld) | ; Final (Quakeworld) | ||
| {{codeblock|light.exe -lit -bspx -extra4 -wrnormals -world_units_per_luxel  | {{codeblock|light.exe -lit -bspx -extra4 -wrnormals -world_units_per_luxel 16 -lightgrid -lightgrid_dist 16 16 16 -emissivequality high -bounce 8 -phong 1 -phong_angle 44 -dirt _surflight_radiosity 1 -basedir "d:/path/to/id1" -gamedir "d:/path/to/moddir" "mapname"}} | ||
| == {{quake2|4}} (KMQBSP+Arghrad220) == | == {{quake2|4}} (KMQBSP+Arghrad220) == | ||
| {{todo|{{nbsp}} }} | {{todo|nocat=1|{{nbsp}} }} | ||
| == {{quake3|4}} (q3map2 from {{nrc|3}}) == | == {{quake3|4}} (q3map2 from {{nrc|3}}) == | ||
| {{todo|{{nbsp}} }} | {{todo|nocat=1|{{nbsp}} }} | ||
| Line 49: | Line 60: | ||
| == {{src|4}} == | == {{src|4}} == | ||
| {{todo|{{nbsp}} }} | {{todo|nocat=1|{{nbsp}} }} | ||
| === BSP === | === BSP === | ||
| {{codeblock|vbsp.exe -v -nodrawtriggers -game "d:/path/to/gameinfo" "mapname"}} | {{codeblock|vbsp.exe -v -nodrawtriggers -game "d:/path/to/gameinfo" "mapname"}} | ||
| Line 55: | Line 66: | ||
| {{codeblock|vvis.exe -v -game "d:/path/to/gameinfo" "mapname"}} | {{codeblock|vvis.exe -v -game "d:/path/to/gameinfo" "mapname"}} | ||
| === RAD === | === RAD === | ||
| {{todo|For {{bms|4.1}} and {{slamminsrc|4.1}}?}} | {{todo|nocat=1|For {{bms|4.1}} and {{slamminsrc|4.1}}?}} | ||
| ; For {{src13|4.1}} | ; For {{src13|4.1}} | ||
| {{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}} | {{codeblock|vrad.exe -both -final -StaticPropLighting -StaticPropPolys -TextureShadows -v -game "path/to/gameinfo" "mapname"}} | ||
Latest revision as of 13:35, 20 May 2025
 Quake (ericw-tools)
 Quake (ericw-tools)
Designed for 2.0.0-alpha6 or newer
BSP
- Standard
- Final

texturedefs.def contains the following:
VIS
- Standard (manual ambience)
- Automatic ambience (vanilla-style)
RAD
- Fast (Singleplayer)
- Full (Singleplayer)
- Final (Singleplayer)
- Fast (Quakeworld)
- Full (Quakeworld)
- Final (Quakeworld)
 Quake II (KMQBSP+Arghrad220)
 Quake II (KMQBSP+Arghrad220)
Todo:   
 Quake III (q3map2 from NetRadiant-Custom)
 Quake III (q3map2 from NetRadiant-Custom)
Todo:   
 GoldSrc
 GoldSrc
CSG
BSP
 Important:
Important:-nohull2 will disable collision for any entities that use the "large" hull, including bullsquids and large func_pushables. The CLIPHULL2 tool texture can be used to create collision meshes for these entites.VIS
RAD
- If targeting 25th Anniversary Update or newer
- If targeting pre-25th Anniversary Update OpenGL renderer
 Source
 Source
Todo:   
BSP
VIS
RAD
Todo: For  Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?
 Black Mesa and
 Black Mesa and  Slammin' Source Map Tools?
 Slammin' Source Map Tools?- For  Source 2013 Source 2013
- For  Strata Source Strata Source
