Npc human medic: Difference between revisions

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{{This is a|point|name=npc_human_medic|game=Black Mesa}}  
{{this is a|model entity|name=npc_human_medic|game=Black Mesa}}  


They are part of the [[HECU]] that infiltrate [[Black Mesa]] to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, [[npc_human_scientist|scientists]], and [[npc_human_security|guards]], and they are sometimes seen rappelling from an [[npc_osprey|osprey]] or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They can wield these weapons, which are the:
They are part of the [[HECU]] that infiltrate [[Black Mesa]] to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, [[npc_human_scientist|scientists]], and [[npc_human_security|guards]], and they are sometimes seen rappelling from an [[npc_osprey|osprey]] or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They also wear the standard grunt helmet, but without the gas mask. They can wield these weapons, which are the:
* [[item_weapon_mp5|MP5]]
* [[item_weapon_mp5|MP5]]
* [[item_weapon_shotgun|Shotgun]]
* [[item_weapon_shotgun|Shotgun]]

Latest revision as of 05:18, 19 May 2025

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npc_human_medic is a model entity available in Black Mesa Black Mesa.

They are part of the HECU that infiltrate Black Mesa to eliminate anyone associated with the Resonance Cascade. They are seen throughout most of the earthbound levels. They will attack the player, scientists, and guards, and they are sometimes seen rappelling from an osprey or open ceiling. They will heal any nearby HECU, helping them greatly in battle. They also wear the standard grunt helmet, but without the gas mask. They can wield these weapons, which are the:

Note.pngNote:The npc_sentry_ceiling will not attack the HECU, instead, you will need to use an ai_relationship if you want it to attack.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

See also: npc_human_grunt, npc_human_commander