Env sprite oriented: Difference between revisions
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Note:The only render modes that render sprite transparency are Glow, Additive, Additive Fractional Frame, World Space Glow and Alpha Add !FGD.
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(This entity was present since Orange Box (Source 2007).) |
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{{CD|CSpriteOriented|file1=Sprite.cpp}} | |||
{{screenshot}} | {{screenshot}} | ||
{{this is a|point entity|name=env_sprite_oriented}} It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}. | {{this is a|point entity|name=env_sprite_oriented|since=Source 2007}} It is also available in {{bms|4}} and {{mapbase|4}}. It works like {{ent|env_sprite}} but is forced to stay in one direction instead of always turning to face the player. The [[sprite]] material needs to use {{ent|$spriteorientation}}. | ||
{{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | {{note|The only [[render modes]] that render sprite transparency are ''Glow'', ''Additive'', ''Additive Fractional Frame'', ''World Space Glow'' and ''Alpha Add'' {{not in FGD}}.}} | ||
{{OtherKIO|env_sprite|All}} | |||
{{ | |||
==See also== | ==See also== | ||
*{{ent|env_sprite}} | |||
*{{ent|env_sprite_clientside}} | |||
*{{ent|env_lightglow}} | *{{ent|env_lightglow}} | ||
*{{ent|env_lensflare}} | *{{ent|env_lensflare}} |
Latest revision as of 06:23, 22 March 2025


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CSpriteOriented |
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env_sprite_oriented
is a point entity available in all Source games since
Source 2007. It is also available in
Black Mesa and
Mapbase. It works like env_sprite but is forced to stay in one direction instead of always turning to face the player. The sprite material needs to use $spriteorientation.


Keyvalues / Inputs / Outputs
are same as env_sprite.