Item battery (GoldSrc): Difference between revisions
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(Created page with "{{tabs|item_battery|goldsrc=1|source=1|main=source}} {{This is a|name=item_battery|e0|engine=1|game=Half-Life}} ==Description== This item charges up the item_suit (GoldSrc)...") |
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{{ | {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
{{This is a|name=item_battery | {{TabsBar|main=Item battery}} | ||
[[File:W battery goldsrc.png|thumb|right|200px|Worldmodel.]] | |||
{{CD|CItemBattery|goldsrc=1}} | |||
{{This is a|point entity|name=item_battery|game=Half-Life 1 series}} | |||
This item charges up the [[item_suit (GoldSrc)|HEV suit]] by 15 energy points on easy or medium and 10 on hard difficulty. | |||
This item charges up the [[item_suit (GoldSrc)| | |||
== | In '''Opposing Force''', it powers up Adrian Shephard's {{cow|icon=hide|PCV}} in a similar manner to Gordon's HEV, and by the same amount. | ||
In '''Blue Shift''', it cannot be used to repair Barney's armor vest, but the entity itself still exists. | |||
In a deathmatch game, the item respawns 30 seconds after being collected. | |||
== Keyvalues == | |||
{{Hl1_kv_targetx}} | {{Hl1_kv_targetx}} | ||
{{Hl1_kv_weapon}} | {{Hl1_kv_weapon}} | ||
== Convars == | |||
{{varcom|start}} | |||
{{varcom|sk_battery1|15|int|Amount to charge in easy difficulty}} | |||
{{varcom|sk_battery2|15|int|Amount to charge in medium difficulty}} | |||
{{varcom|sk_battery3|10|int|Amount to charge in hard difficulty}} | |||
{{varcom|end}} | |||
Latest revision as of 13:42, 26 May 2025
| CItemBattery |
item_battery is a point entity available in
Half-Life 1 series.
This item charges up the HEV suit by 15 energy points on easy or medium and 10 on hard difficulty.
In Opposing Force, it powers up Adrian Shephard's PCV in a similar manner to Gordon's HEV, and by the same amount.
In Blue Shift, it cannot be used to repair Barney's armor vest, but the entity itself still exists.
In a deathmatch game, the item respawns 30 seconds after being collected.
Keyvalues
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Convars
| Cvar/Command | Parameters or default value | Descriptor | Effect |
|---|---|---|---|
| sk_battery1 | 15 | int | Amount to charge in easy difficulty |
| sk_battery2 | 15 | int | Amount to charge in medium difficulty |
| sk_battery3 | 10 | int | Amount to charge in hard difficulty |