File:Static prop bumpmaps.png: Difference between revisions
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== Summary == | == Summary == | ||
Comparison of real normal maps (left) vs [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc|"baked"]] normal maps (right) on static props in {{src13|4.1}} (some vanilla jeeps from {{dods|2}}) (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}} | Comparison of real normal maps (left) vs [[User:SirYodaJedi/Creating detail textures from normal maps for GoldSrc|"baked"]] normal maps (right) on [[prop_static|static props]] in {{src13|4.1}} (some vanilla jeeps from {{dods|2}}) (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}} enabled in [[VRAD]] of course). Note the difference in lighting on the jeep which is partially underneath the bridge. | ||
This lighting restriction was removed in {{csgo|2}}, and as such does not apply to games using the {{csgobranch|4.1}} or {{strata|4.1}}. | This lighting restriction was removed in {{csgo|2}}, and as such does not apply to games using the {{csgobranch|4.1}} or {{strata|4.1}}. |
Latest revision as of 14:57, 25 December 2024
Summary
Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 (some vanilla jeeps from
Day of Defeat: Source) (with -StaticPropLighting and -StaticPropPolys enabled in VRAD of course). Note the difference in lighting on the jeep which is partially underneath the bridge.
This lighting restriction was removed in Counter-Strike: Global Offensive, and as such does not apply to games using the
CS:GO engine branch or
Strata Source.
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Date/Time | Thumbnail | Dimensions | User | Comment | |
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current | 13:41, 6 January 2024 | ![]() | 1,920 × 1,080 (2.23 MB) | SirYodaJedi (talk | contribs) | Comparison of real normal maps (left) vs "baked" normal maps (right) on static props in Source 2013 (with {{code|-StaticPropLighting}} and {{code|-StaticPropPolys}}, of course). Note the lighting on the jeep which is partially underneath the bridge. |
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