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$constantdirectionallight: Difference between revisions

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{{LanguageBar|title = <code>$constantdirectionallight</code>}}
{{Orphan|date=January 2024}}
{{Orphan|date=January 2024}}


{{lang|$constantdirectionallight|title=<code>$constantdirectionallight</code>}}
{{This is a|name=$constantdirectionallight|QC command}} This parameter is used to calculate light intensity rather than the normal directional dot product{{clarify}}. Only valid if <code>STUDIOHDR_FLAGS_STATIC_PROP</code> (<code>[[$staticprop]]</code>) is also set.
If set, <code>constdirectionallightdot</code> is used to calculate light intensity rather than the normal directional dot product{{clarify}}. Only valid if <code>STUDIOHDR_FLAGS_STATIC_PROP</code> (<code>[[$staticprop]]</code>) is also set.


{{tip|This command is useful for foliage [[Model|models]].}}
{{tip|This command is useful for foliage [[Model|models]].}}
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[[Category:Modeling]]
[[Category:Modeling]]
[[Category:QC_Commands]]
[[Category:Source]]
[[Category:Source]]

Latest revision as of 21:26, 16 July 2025

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$constantdirectionallight is a QC command available in all Source Source games. This parameter is used to calculate light intensity rather than the normal directional dot product[Clarify]. Only valid if STUDIOHDR_FLAGS_STATIC_PROP ($staticprop) is also set.

Tip.pngTip:This command is useful for foliage models.

Syntax

$constantdirectionallight <scale>

Example

$modelname		"props_foliage\hedge_256_128.mdl"

$staticprop

$body		body	"hedge_256_128.smd"

$constantdirectionallight	0.15

$surfaceprop		"wood_solid"