Prop glowing object: Difference between revisions
Jump to navigation
Jump to search
m (Updated old entity format to {{this is a}}. This action was perfomed by a bot.) |
m (Classifying as model entity) |
||
(5 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{this is a| | {{CD|CPropGlowingObject}} | ||
{{this is a|model entity|game=Left 4 Dead|name=prop_glowing_object}} It is a dynamic prop that can glow through walls. | |||
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison. | This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison. | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Start Glowing|boolean|Whether this object glows when the map starts}} | {{KV Targetname}} | ||
{{KV|Glow For Team|choices|Team(s) this entity should glow for}} | {{KV|Start Glowing|intn=StartGlowing|boolean|Whether this object glows when the map starts}} | ||
{{KV|Glow For Team|intn=GlowForTeam|choices|Team(s) this entity should glow for}} | |||
:* -1 : Everyone | :* -1 : Everyone | ||
:* 2 : Survivors | :* 2 : Survivors | ||
Line 12: | Line 13: | ||
== Inputs == | == Inputs == | ||
{{ | {{I|StartGlowing|Turns on glowing for this object}} | ||
{{ | {{I|StopGlowing|Turns off glowing for this object}} | ||
== See Also == | |||
* {{ent|prop_dynamic}} | |||
[[Category:Prop entities|glowing object]] |
Latest revision as of 04:34, 19 May 2025
![]() |
---|
CPropGlowingObject |
prop_glowing_object
is a model entity available in Left 4 Dead. It is a dynamic prop that can glow through walls.
This entity is similar to the prop_dynamic glow options inside L4D2, however it is much more limited in comparison.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Glowing (StartGlowing) <boolean>
- Whether this object glows when the map starts
- Glow For Team (GlowForTeam) <choices>
- Team(s) this entity should glow for
- -1 : Everyone
- 2 : Survivors
- 3 : Infected
Inputs
- StartGlowing
- Turns on glowing for this object
- StopGlowing
- Turns off glowing for this object