Game gib manager: Difference between revisions
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Note:The properties of this entity apply to the whole map. Multiple instances of this entity within a map may cause errors.
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{{this is a|name=game_gib_manager | {{CD|CGameGibManager|file1=1}} | ||
{{this is a|logical entity|name=game_gib_manager|since=Half-Life 2: Episode One|except=Black Mesa}} It manages gibs on server and client. | |||
{{Map properties note}} | |||
==Keyvalues== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Max Gib Count|intn=maxpieces|integer|Sets the max number of gib that can be spawned at a time. (-1{{=}}no limit)}} | {{KV|Max Gib Count|intn=maxpieces|integer|Sets the max number of gib that can be spawned at a time. (-1{{=}}no limit)}} | ||
{{KV|Max Gib Count On DX8|intn=maxpiecesdx8|integer|Sets the max number of gib that can be spawned at a time under DX8. (-1{{=}}use Max Gib Count setting)}} | {{KV|Max Gib Count On DX8|intn=maxpiecesdx8|integer|Sets the max number of gib that can be spawned at a time under DX8. (-1{{=}}use Max Gib Count setting)}} | ||
{{KV|Allow New Gibs To Spawn|intn=allownewgibs|boolean|If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.}} | {{KV|Allow New Gibs To Spawn|intn=allownewgibs|boolean|If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.}} | ||
== Inputs == | == Inputs == | ||
{{ | {{I|SetMaxPieces|Set the max gib count.|param=integer}} | ||
{{ | {{I|SetMaxPiecesDX8|Set the max gib count under DX8.|param=integer}} | ||
Latest revision as of 06:20, 2 August 2025


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CGameGibManager |
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game_gib_manager
is a logical entity available in all Source games since
Half-Life 2: Episode One except
Black Mesa. It manages gibs on server and client.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Max Gib Count (maxpieces) <integer>
- Sets the max number of gib that can be spawned at a time. (-1=no limit)
- Max Gib Count On DX8 (maxpiecesdx8) <integer>
- Sets the max number of gib that can be spawned at a time under DX8. (-1=use Max Gib Count setting)
- Allow New Gibs To Spawn (allownewgibs) <boolean>
- If true, when the max gib count is reached, oldest gibs are removed as new gibs spawn. If false, new gibs will not be spawned once the gib limit is reached.
Inputs
- SetMaxPieces <integer >
- Set the max gib count.
- SetMaxPiecesDX8 <integer >
- Set the max gib count under DX8.