Logic lineto: Difference between revisions
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{{CD|CLogicLineToEntity|file1=logicentities.cpp}} | |||
{{this is a|logical entity|name=logic_lineto}} It calculates and outputs a vector from one entity to another. | |||
== | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Start entity|intn=source|target_destination|Name of the entity the line should start from.}} | |||
{{KV|End entity|intn=target|target_destination|Name of the entity that line should end at.}} | |||
== Outputs == | |||
{{O|Line|ac-is-this=1|Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.|param=vector}} | |||
== | :{{seealso|[[Special:WhatLinksHere/RedirectInput/Vector|See entities that have an input of Vector type]]}} | ||
Latest revision as of 14:12, 7 May 2025


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CLogicLineToEntity |
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logic_lineto
is a logical entity available in all Source games. It calculates and outputs a vector from one entity to another.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start entity (source) <targetname>
- Name of the entity the line should start from.
- End entity (target) <targetname>
- Name of the entity that line should end at.
Outputs
- Line <vector >
- !activator = !caller = this entity
Fired when the vector, from the start entity to the end entity, changes. Passes along the vector as a parameter.