Item ammo ar2: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 
		
	
| mNo edit summary | No edit summary | ||
| (4 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{LanguageBar}} | ||
| {{CD|CItem_BoxLRounds|file1=item_ammo.cpp}} | |||
| [[File: item_ammo_ar2.png | right | 300px]] | [[File: item_ammo_ar2.png | right | 300px]] | ||
| {{ | {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_ar2}} It's a magazine of pulse ammo for the [[weapon_ar2|Overwatch pulse rifle]]. | ||
| The amount of ammo the clip will provide depends on the current difficulty setting: | The amount of ammo the clip will provide depends on the current difficulty setting: | ||
| {{skill|24|20|12}} | {{skill|24|20|12}} | ||
| __NOTOC__ | |||
| {{KVIO ItemHL2}} | {{KVIO ItemHL2}} | ||
| ==See also== | ==See also== | ||
| *{{ent|item_ammo_ar2_large}} | * {{ent|weapon_ar2}} | ||
| * {{ent|item_ammo_ar2_large}} | |||
Latest revision as of 17:16, 1 June 2025

 
|  Class hierarchy | 
|---|
| CItem_BoxLRounds | 
|  item_ammo.cpp | 
item_ammo_ar2  is a   model entity  available in  Half-Life 2 series. It's a magazine of pulse ammo for the Overwatch pulse rifle.
 Half-Life 2 series. It's a magazine of pulse ammo for the Overwatch pulse rifle.
The amount of ammo the clip will provide depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 
























