Monster scorpion (Gunman Chronicles): Difference between revisions
Jump to navigation
Jump to search
(Created page with "{{draft}}") |
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.) |
||
(9 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{screenshot}} | ||
{{tabs|monster_scorpion|gunman=1|wanted=1|main = {{PAGENAME}}}} | |||
[[File:Gunman Chroniceles - monster scorpion.png|250px|thumb|right|Screenshot of the scorpion.]] | |||
{{this is a|point entity|name=monster_scorpion|engine=GoldSrc|game=Gunman Chronicles}} | |||
Creates an Scorpion [[NPC]]. | |||
{{clr}} | |||
==Keyvalues== | |||
{{Hl1 kv monster}} | |||
{{KV|TriggerTarget|intn=TriggerTarget|string|The event to trigger when the Trigger Condition is met.}} | |||
{{KV|Trigger Condition|intn=TriggerCondition|choices|Type of Trigger Condition.}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| 0 || No Trigger | |||
|- | |||
| 1 || See Player, Mad at Player | |||
|- | |||
| 2 || Take Damage | |||
|- | |||
| 3 || 50% Health Remaining | |||
|- | |||
| 4 || Death | |||
|- | |||
| 7 || Hear World | |||
|- | |||
| 8 || Hear Player | |||
|- | |||
| 9 || Hear Combat | |||
|- | |||
| 10 || See Player Unconditional | |||
|- | |||
| 11 || See Player, Not In Combat | |||
|} | |||
{{KV|Spawn Dead|intn=spawndeadpose|choices|Spawns the NPC in dead pose.}} | |||
:{| class=standard-table | |||
!| Value || Description | |||
|- | |||
| 36 || Normal Die | |||
|- | |||
| 37 || Backward | |||
|- | |||
| 38 || Forward | |||
|- | |||
| 39 || Violent | |||
|- | |||
| 66 || HeadShot | |||
|- | |||
| 67 || ChestShot | |||
|- | |||
| 68 || GutShot | |||
|- | |||
| 69 || BackShot | |||
|} | |||
{{KV|Squadname for Squadmonsters|intn=netname|string|Squadname for squadmonsters.}} | |||
==Flags== | |||
{{fl|1|WaitTillSeen}} | |||
{{fl|2|Gag}} | |||
{{fl|4|MonsterClip}} | |||
{{fl|16|Prisoner}} | |||
{{fl|128|WaitForScript}} | |||
{{fl|256|Pre-Disaster}} | |||
{{fl|512|Fade Corpse}} | |||
[[Category:Gunman Chronicles NPCs]] |
Latest revision as of 20:41, 17 May 2024

This article or section needs a screenshot to help visually convey the subject.
You can upload screenshots at Special:Upload. For help, see Help:Images.
You can upload screenshots at Special:Upload. For help, see Help:Images.
File:Gunman Chroniceles - monster scorpion.png
Screenshot of the scorpion.
monster_scorpion
is a point entity available in Gunman Chronicles.
Creates an Scorpion NPC.
Keyvalues
Monster:
- TriggerTarget (TriggerTarget) <targetname>
- Name of entity to target when the trigger conditions are met.
- Trigger Condition (TriggerCondition) <choices>
- Condition to use for TriggerTarget
- 0 : "No Trigger"
- 1 : "See Player, Mad at Player"
- 2 : "Take Damage"
- 3 : "50% Health Remaining"
- 4 : "Death"
- 7 : "Hear World"
- 8 : "Hear Player"
- 9 : "Hear Combat"
- 10: "See Player Unconditional"
- 11: "See Player, Not In Combat"
Target:
- Target (target) <targetname>
- The targetname of the first path_corner in a path this monster will move to when spawned.
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Render FX (renderfx) <choices>
- Render FX mode to use, for special effects.
Value Description 0 Normal 1 Slow Pulse 2 Fast Pulse 3 Slow Wide Pulse 4 Fast Wide Pulse 5 Slow Fade Away 6 Fast Fade Away 7 Slow Become Solid 8 Fast Become Solid 9 Slow Strobe 10 Fast Strobe 11 Faster Strobe 12 Slow Flicker 13 Fast Flicker 14 Constant Glow 15 Distort 16 Hologram (Distort + fade)
- Render Mode (rendermode) <choices>
- Render Mode to use.
Value Description 0 Normal 1 Color 2 Texture 3 Glow 4 Solid 5 Additive
- Render Amount (0-255) (renderamt) <integer>
- Controls transparency when using another render mode then normal. 0 is completely invisible, and 255 is opaque. If render mode is solid, then all values except 0 are opaque.
- Render Color (R G B) (rendercolor) <color255>
- Color to use by the specified render mode.
Also used on brush entities to control the speed of scrolling textures; see func_conveyor for more information.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TriggerTarget (TriggerTarget) <string>
- The event to trigger when the Trigger Condition is met.
- Trigger Condition (TriggerCondition) <choices>
- Type of Trigger Condition.
Value Description 0 No Trigger 1 See Player, Mad at Player 2 Take Damage 3 50% Health Remaining 4 Death 7 Hear World 8 Hear Player 9 Hear Combat 10 See Player Unconditional 11 See Player, Not In Combat
- Spawn Dead (spawndeadpose) <choices>
- Spawns the NPC in dead pose.
Value Description 36 Normal Die 37 Backward 38 Forward 39 Violent 66 HeadShot 67 ChestShot 68 GutShot 69 BackShot
- Squadname for Squadmonsters (netname) <string>
- Squadname for squadmonsters.
Flags
- WaitTillSeen : [1]
- Gag : [2]
- MonsterClip : [4]
- Prisoner : [16]
- WaitForScript : [128]
- Pre-Disaster : [256]
- Fade Corpse : [512]