Category:Day of Defeat Level Design: Difference between revisions

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{{lang|Day of Defeat Level Design}}
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{{DISPLAYTITLE:Day of Defeat Classic Level Design}}
{{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}}
{{back|Half-Life SDK/Level Design}}
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This page contains articles relating specifically to level design for {{Dod}}[[Day of Defeat]].  
This page contains articles relating specifically to level design for {{Dod}} [[Day of Defeat]].  


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== General ==
== General ==
* [[:Category:Day of Defeat Entities|List of Day of Defeat entities]]
* [[List of Day of Defeat entities]]
** [[:Category:Day of Defeat entities]]
* [[Day of Defeat Mapper's Reference]]
* [[Day of Defeat Mapper's Reference]]
* [[Bullet Penetration in Day of Defeat]]
* [[Bullet Penetration in Day of Defeat]]
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== External links ==
== External links ==
* [https://github.com/cmbasnett/dod_kaust dod_kaust] -  Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions.
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable.
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable.
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf-->
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf-->

Latest revision as of 22:40, 22 July 2024

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GoldSrc (Half-Life SDK) Level Design

This page contains articles relating specifically to level design for Day of Defeat Day of Defeat.

Getting Started

General

Tutorials

Additional Information

Forge Game Data

External Tools

General

Compiling Programs

Modelling Programs

Download
Download
Download

Texture Editors

Alternative Mapping Tools

  • J.A.C.K. An alternative to Hammer for GoldSource created by Russian modders. J.A.C.K. offers many additional features for level editing and modding for Half-Life, as well as Quake 2 and 3.
  • Sledge ceased development and is no longer being developed.

External links

  • dod_kaust - Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions.
  • Day of Defeat Map Making Basics playlist - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using J.A.C.K. J.A.C.K., although most concepts are still applicable.
  • Map editor template file - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires J.A.C.K. J.A.C.K..