Category:Day of Defeat Level Design: Difference between revisions
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{{ | {{back|Category:GoldSrc_Level_Design|GoldSrc (Half-Life SDK) Level Design}} | ||
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This page contains articles relating specifically to level design for {{Dod}}[[Day of Defeat]]. | This page contains articles relating specifically to level design for {{Dod}} [[Day of Defeat]]. | ||
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== General == | == General == | ||
* [[:Category: | * [[List of Day of Defeat entities]] | ||
** [[:Category:Day of Defeat entities]] | |||
* [[Day of Defeat Mapper's Reference]] | * [[Day of Defeat Mapper's Reference]] | ||
* [[Bullet Penetration in Day of Defeat]] | * [[Bullet Penetration in Day of Defeat]] | ||
==Tutorials== | ==Tutorials== | ||
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**[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]] | **[[Creating a Object Destruction Map for Day of Defeat|Creating a Object Destruction Map]] | ||
**[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]] | **[[Creating a Territorial Control Map for Day of Defeat|Creating a Territorial Control Map]] | ||
*[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]] | *[[Creating an Overview Map for Day of Defeat|Creating an Overview Map]] | ||
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== External links == | == External links == | ||
* [https://github.com/cmbasnett/dod_kaust dod_kaust] - Open Source Map dod_kaust on github. Great for learning and understanding how a Day of Defeat Map functions. | |||
* [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable. | * [https://www.youtube.com/playlist?list=PLfuvunEQA2WAGXb-cTY_3gLcXo6g2PTsw Day of Defeat Map Making Basics playlist] - Tutorial by "RJ" on how to make maps for Day of Defeat. As this tutorial uses Hammer 3.5, some minor information may be obsolete when using {{jack|4.1}}, although most concepts are still applicable. | ||
* [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf--> | * [https://dayofdefeat.home.blog/2021/08/01/map-editor-template-file/ Map editor template file] - JMF containing the logic structure necessary to create a Day of Defeat map, as well as several detail prefabs. Requires {{jack|4.1}}. <!--unoffical GitHub mirror, in case the gdrive link dies: https://github.com/SirYodaJedi/Yuis-Map-Files/blob/master/GoldSrc/DOD/Prefab/dod_template.jmf--> |
Latest revision as of 22:40, 22 July 2024
This page contains articles relating specifically to level design for Day of Defeat.
Getting Started
GeneralTutorials |
Additional InformationForge Game Data
External ToolsGeneralCompiling ProgramsModelling ProgramsTexture EditorsAlternative Mapping Tools
External links
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Pages in category "Day of Defeat Level Design"
The following 6 pages are in this category, out of 6 total.