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| I'll admit, I don't own VS2005, but I can't see any reason why it wouldn't be backwards compatible. --[[User:Alph Tech STUART|Alph Tech STUART]] 09:27, 17 Dec 2005 (PST)
| | {{LanguageBar}} |
| | {{TabsBar|main=Visual Studio}} |
| | {{Outdated sdk|{{src07|4.1}}|newer-sdk-equivalent=[[Compiler choices]]}} |
| | {{toc-right}} |
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| I own it, and it's not really backwards compatible... You can convert it, but it gives you hell of warnings and errors, that's why i kept on trying to get it to compile... Here's my works result ;) --[[User:Rotzi]]
| | Visual Studio 2005 is the officially-supported [[Wikipedia:Integrated development environment|IDE]] of the Source SDK, and if all is well you won't need to do anything special to use it. If you're using Visual C++ 2005 Express or if something is awry, however, you'll need to do some work to get it up and running. '''This page assumes you are compiling the latest Orange Box source code.''' |
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| I successfully compiled using the below instructions, but it did not run very well. I believe the heap is being corrupted, the issue seems to be present in both release and debug configurations, although it seems less evident in the release configuration. I think this may be due to hl2.exe being linked with the non-multithreaded C runtime from the 2003 version of Visual Studio. Visual Studio 2005 appears to only have multithreaded C runtimes. It may be possible to get a stable build if you can force Visual Studio 2005 to link against the libc from the Visual C++ 2003 toolkit, rather than just telling it to ignore libc. I haven't tried it, and I haven't read the toolkit license to determine if that's actually an ok thing to do. --[[User:MiasmicAnomie]]
| | == Supported versions == |
| | * {{Srcsdk06|2}} |
| | * {{Srcsdk07|2}} |
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| == Visual Studio 2005 Express == | | == Installing == |
| | Is it recommended to obtain the full Visual Studio 2005 Professional since it includes the Windows/Platform SDK. |
| | Both VS2005 and VCE2005 is no longer supported by or officially available from Microsoft. User will need to obtain VCE2005 at [https://archive.org/details/mvs-2005-ee Internet Archive] (Mount the downloaded ISO and go to {{path|Visual C++ 2005 Express Edition}} folder, and move the {{code|VC.iso}} to any folder before mounting it and run setup.exe). Alternatively, users can also get VS2005 Professional [https://archive.org/details/en_vs_2005_cd here]. |
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| At the moment, VS2005 Express does not work with the Source SDK, but valve is working on that (from [http://msdn.microsoft.com/coding4fun/half-life/default.aspx Coding4Fun]).
| | {{Note|On Windows 10 and later, Program Compatibility Assistant will pop-up when you trying to install (and run) Visual Studio/VCE 2005. You can ignore these but if the program doesnt run, try to disable Program Compatibility Assistant in Windows Services and then run VS2005 again.}} |
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| To compile it without valves support, read the following step-by-step how-to. The mentioned 1-2 months are far in the past...
| | After Visual Studio or VCE has been installed, it is recommended to install [[#Visual Studio 2005 SP1|SP1]] ([https://blogs.msdn.microsoft.com/heaths/2006/10/06/vs-2005-sp1-requires-a-lot-of-disk-space/ Be warned that it has a install bug of consuming a lot of space!]) and [https://web.archive.org/web/20121114020440/https://www.microsoft.com/en-us/download/details.aspx?id=7524 SP1 Vista Update] (Note that this update also applies to Win7 and later). Then run Windows Update to finish patching it. (If there are no updates for VS/VCE, try to enable '''"Receive updates for other Microsoft products'''". Also if you already installed everything above, there will be no updates.) |
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| == How to Compile with Visual Studio 2005 / Visual C++ 2005 Express == | | === Visual Studio 2005 SP1 === |
| | * [https://www.catalog.update.microsoft.com/Search.aspx?q=visual%20studio%202005 Get Visual Studio 2005 SP1] |
| | ** For Microsoft Visual Studio 2005 Standard, Professional, Team Editions, get '''Visual Studio 2005 Service Pack 1'''. |
| | ** For Microsoft Visual Studio 2005 Express Editions, get '''Visual Studio 2005 Express Editions Service Pack 1'''. |
| | ** For systems running Windows Vista, 7 and later, get the '''[https://web.archive.org/web/20121114020440/https://www.microsoft.com/en-us/download/details.aspx?id=7524 SP1 Vista]''' update (SP1 update must be installed first). |
| | {{Note|Alternatively, you can use Windows Update (with '''"Receive updates for other Microsoft products'''" enabled), to get SP1.}} |
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| ===Introductions=== | | == Windows SDK (Express Only) == |
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| So, here is a Step-by-Step how-to compile the SDK Source Code.
| | If you're using Visual C++ Express 2005 you need to install the Windows SDK. |
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| First, there's a list of what has been tested and is working with this tutorial, or which is not. Separated in SP, MP, and scratch source code.
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| Then there are the requirements, things you need besides the Source SDK and MS Visual, and how to set them up in your VS.
| | Be warned that the Windows 7 SDK offered below is known to cause issues with Visual Studio 2010 SP1. |
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| Next comes the error fixing. A general, and then separated into ''Release'' and ''Debug'' building.
| | <strike>It doesn't matter which version you download</strike>*; [http://web.archive.org/web/20161108080358/http://www.microsoft.com/en-us/download/details.aspx?id=24826 this one does the job] well enough. Don't worry that it talks about Vista - it also covers XP. |
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| ErrorFixes will be stated as: file(line number)
| | Windows 2000 users however should follow instructions in [[Compiling under VS2005/Older SDK|Older SDK]] |
| and how the new line looks like
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| hf and plz tell me/us if it works for you, and I hope I could help you with this... [[User:Rotzi]]
| | :''*: I'm pretty sure it does matter which version you download. See [[#error C2733 referring to winnt.h or intrin.h|below]]. -- [[User:Neverender|Neverender]] 17:26, 6 October 2012 (PDT)'' |
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| ====List of Compile Time Errors and Warnings====
| | {{note|You only need the "headers and libraries" component, about half-way through the list that the installer will present. They're about a 20MB download...the complete SDK is over 2GB!}} |
| [http://www.priyajeet.net/web/cache/Everythingsdk.xls Errors/Warnings in Excel Spreadsheet Format]
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| <br>All the errors and warning got from compileing the Everything_SDK.sln under Visual Studio 2005 with the latest Windows SDK and Directx SDK.
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| Majority errors are due to scope resolutions.
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| Majority warnings are due to usage of "old" C++ functions.
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| ====What's Working?====
| | {{note|If you are installing on a 64bit OS, remember that it is still the 32bit (x86) libraries that you want. They aren't selected by default.}} |
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| Here's a list of what is tested and working:
| | Once you have the Windows SDK installed, you need to tell Visual C++ where the SDK is located. To do this, navigate to ''Tools > Options > Projects and Solutions > VC++ Directories''. Add the Windows SDK's <code>\bin</code> folder to the list. The default location is <code>C:\Program Files\Microsoft SDKs\Windows\v6.1\bin</code>. |
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| '''SP:'''
| | Click on the drop-down list that ''currently'' says "Executable files". You need to add the <code>\include</code> folder to the 'Includes' list and the <code>\lib</code> folder to the 'Library' list. |
| *Release - client - VS Studio: '''working''' but '''not playable''' -
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| *Release - hl - VS Studio: '''working''' but '''not playable''' -
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| *Debug - client - VS Studio: '''working''' but '''not playable''' - 826 warnings
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| *Debug - hl - VS Studio: '''working''' but '''not playable''' - 1148 warnings
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| *Release - client - V C++ Express: '''working''' but '''not playable''' - 33 warnings
| | [[File:Vc2005 dirs.png|center|Adding the Windows SDK's includes.]] |
| *Release - hl - V C++ Express: '''working''' but '''not playable''' - 42 warnings
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| *Debug - client - V C++ Express: not tested yet
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| *Debug - hl - V C++ Express: not tested yet
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| '''MP:''' | | {{tip|You'll need to go through a similar process if you've installed the DirectX SDK.}} |
| *Release - client - V C++ Express: '''working''' & playable - 33 warnings
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| *Release - hl - V C++ Express: '''working''' & playable - 42 warnings
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| *Release - hl - client - Visual Studio 2005 Working and Playable 0 errors; 2 warnings for hl 3 warnings for client
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| *none tested yet
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| '''scratch:'''
| | == Open the Solution == |
| *Release - client - V C++ Express: '''working''' - 33 warnings
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| *Release - hl - V C++ Express: '''working''' - 42 warnings
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| *not tested yet
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| ==== Requirements (other SDKs and Setup of those) ====
| | # Launch your copy of '''Microsoft Visual Studio'''. |
| | # Select '''File->Open->Project/Solution''' from the menu and open the '''Game_Episodic-2005.sln''' solution located in your mod's <code>src</code> directory, select the one that matches your version of '''Microsoft Visual Studio'''. If you selected mod from scratch, "Scratch" will appear there instead. |
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| steps till being able to compile with V C++ 05 Express:
| | == LNK2019 Errors == |
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| required:
| | If you receive these errors, right-click on the client and server projects in turn and select the last option in the menu, Properties. Then navigate to ''Configuration properties > Linker > Input'' and make the first item, "Additional Dependencies", read <code>winmm.lib user32.lib</code>. Make sure you've done this for both Debug and Release mode (switch between them in the top left of the Properties window). |
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| *[http://msdn.microsoft.com/directx/sdk/ MS DirectX SDK]
| | If you get "unresolved external" errors, try adding <code>advapi32.lib</code> and <code>kernel32.lib</code> as well. |
| *MS Platform SDK
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| | == <code>error C2733 referring to winnt.h or intrin.h</code> == |
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| ''setup'' | | You may receive an error such as: "<code>error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed</code>" |
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| Tools - Options: Projects and Solutions - VC++ Directories
| | This error is caused by trying to build against an incompatible version of the Windows SDK/Platform SDK. When using the full version of Visual C++ 2005, your Visual C++ directories (in "Options") should not refer to any newer external SDK include/lib paths; only the ones included with the Visual C++ 2005 installation by default. Reverting the "VC++ Directories" settings to default should solve this problem. |
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| upper right select "executable files" and enter "...\Microsoft Platform SDK\Bin" (replace ... with your path of course)
| | For '''Express users ONLY''', since you have no choice but to install an external SDK, [https://web.archive.org/web/20200722172850/http://www.microsoft.com/en-us/download/details.aspx?id=6510 this version] may help. If '''all else fails''', some users have resorted to working around this problem by editing their SDK headers. |
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| "include files" --> "...\Microsoft Platform SDK\Include" and "...\Microsoft DirectX SDK (December 2005)\Include"
| | {{warning|Editing vendor provided header files is a '''BAD''' idea. This is a hack of last resort; however, by using Visual C++ Express, you are already working in an unsupported configuration.}} |
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| "libary files" --> "...\Microsoft Platform SDK\Lib" & "...\Microsoft DirectX SDK (December 2005)\Lib\x86" | | Here are the previous instructions given: |
| | :''"Open <code>C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h</code> and comment out lines 944 and 945. If you continue to receive errors, comment out the referenced lines (typically 913 and 912) and recompile."'' |
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| ===General===
| | ''You put the same download before in Windows SDK Express Only. : MatiasKiller21 [https://developer.valvesoftware.com/wiki/User:MatiasKiller21] : July 01 2015.'' |
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| ====Downloadable Fix==== | | == Running Your Mod == |
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| If you wanna skip the in-file-fixing download [http://clandooc.de/rotz/files/source/src_VS2005_Fix.zip this] fix, and unzip it in your "\src" folder. You will still have to fix the Project settings and linker, but no longer the file-fixes. This file only includes changes for Release-Compiling.
| | Remember to run with -allowdebug if you've got debug builds! |
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| | == See also == |
| | * For other versions of Visual Studio, see the tab above. |
| | * [[Compiling under VS2005/Older SDK]] |
| | * [[My First Mod]] |
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| ====Disabling Deprecated Declaration Warnings====
| | [[Category:Tutorials]] |
| | | [[Category:Programming]] |
| With this fix you will disable the deprecated declaration warnings, which indeed is only a warning.
| | [[Category:Source SDK FAQ]] |
| | | [[Category:Source 2006]] |
| It warns you that the used functions are old ones and there are new, more secure versions. But you just wanna compile, you don't want to edit/improve code yet, right? ;)
| | [[Category:Source 2007]] |
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| ..\public\tier0\'''dbg.h'''
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| add
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| #pragma warning(disable : 4996)
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| after #pragma once (new line) to disable old, unsecure functions warning.
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| ====wchar_t Linker errors====
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| Linker errors with wchar_t as values:
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| Client->;Properties->C/C++->Language
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| and set Treat wchar_t as Built in Type to No.
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| This is because the Valve library vgui_control.lib is compiled with the option - Treat wchar_t as Built in Type - set to No so they need to be the same.
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| An alternative fix is to recompile vgui_control.lib with the option set to Yes - its found in src\vgui2\controls. So you need to back up vgui_control.lib - found in src\lib\public and recompile it with the option set to yes and then copy that to where the original one was that you backed up.
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| ====error C2065: 'i' : undeclared identifier====
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| For the error C2065: 'i' : undeclared identifier, there are two ways to fix this.
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| For one after the other, rightclick client and hl,
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| go to C/C++ -> Language and set
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| Force Conformance in For Loop to No.
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| Alternatively fix would be adding the "int"-declaration into code.
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| ===Release-Compile===
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| ====client&hl fixes====
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| ..\public\vstdlib\strtools.h(90):
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| inline char* Q_strrchr (const char *s, char c) { return strrchr( (char *)s, c ); }
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| ..\public\vstdlib\strtools.h(93) zu
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| inline char* Q_strstr( const char *s1, const char *search ) { return strstr( (char *)s1, search ); }
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| ..\cl_dll\hud_bitmapnumericdisplay.cpp(159)
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| if( bStart || digit > 0 || pos <= pow((float)10,numSigDigits-1) )
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| ..\game_shared\baseentity_shared.cpp(251)
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| char *s = strchr( (char *)szKeyName, '#' );
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| ..\tier1\KeyValues.cpp(800)
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| char *subStr = strchr((char *)keyName, '/');
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| ====client fixes (client.dll)====
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| ''Linking Errors & Fixes:''
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| Added msvcrt.lib and user32.lib to Linker->Input->Additional Dependencies (separated each with a space(" "))
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| Added LIBC to Linker->Input->Ignore specific library
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| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
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| ----
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| ====hl fixes (server.dll)====
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| ..\dlls\vguiscreen.cpp(69)
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| char *s = strchr( (char *)szKeyName, '#' );
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| ..\dlls\TemplateEntities.cpp(298)
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| int iMax = pow((double)10, (int)(strlen(ENTITYIO_FIXUP_STRING)-1)); // -1 for the &
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| ''changing function-run to function-link (error C3867)
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| ..\dlls\hl2_dll\weapon_rpg.cpp
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| (150)
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| SetTouch( &CMissile::MissileTouch );
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| (153)
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| SetThink( &CMissile::IgniteThink );
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| (256)
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| SetThink( &CMissile::SeekThink );
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| (311)
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| SetThink( &CMissile::AugerThink );
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| (435)
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| SetThink( &CMissile::SeekThink );
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| (881)
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| SetTouch( &CAPCMissile::APCMissileTouch );
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| (916)
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| SetThink( &CAPCMissile::BeginSeekThink );
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| (925)
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| SetThink( &CAPCMissile::AugerStartThink );
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| (938)
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| SetThink( &CMissile::AugerThink );
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| (945)
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| SetThink( &CAPCMissile::ExplodeThink );
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| (955)
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| SetThink( &CMissile::SeekThink );
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| (2058)
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| pLaserDot->SetContextThink( &CLaserDot::LaserThink, gpGlobals->curtime + 0.1f, g_pLaserDotThink );
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| ..\dlls\hl2_dll\weapon_physcannon.cpp
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| (2480)
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| SetContextThink( &CWeaponPhysCannon::WaitForUpgradeThink, gpGlobals->curtime + 6.0f, s_pWaitForUpgradeContext );
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| (2502)
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| SetContextThink( &CWeaponPhysCannon::WaitForUpgradeThink, gpGlobals->curtime + 0.1f, s_pWaitForUpgradeContext );
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| ..\dlls\hl2_dll\weapon_crossbow.cpp(324)
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| SetThink( &CBaseEntity::SUB_Remove );
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| ..\dlls\hl2_dll\npc_BaseZombie.cpp(160) : fixed error C4430
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| static int s_iAngryZombies = 0;
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| ..\dlls\baseentity.cpp(57): fixed error C3861: "tolower"
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| add
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| #include <ctype.h>
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| after #include "vphysics/friction.h" (L 57) to the next line (so basicaly between line 57 and line 58)
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| ..\dlls\TemplateEntities.cpp(298)
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| int iMax = pow((long double)10, (int)(strlen(ENTITYIO_FIXUP_STRING)-1)); // -1 for the &
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| ..\dlls\TemplateEntities.cpp(2480)
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| SetContextThink( &CWeaponPhysCannon::WaitForUpgradeThink, gpGlobals->curtime + 6.0f, s_pWaitForUpgradeContext );
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| ..\dlls\vguiscreen.cpp(69)
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| char *s = strchr((char *s)szKeyName, '#' );
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| ''Linking Errors & Fixes:''
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| Added user32.lib to Additional Dependencies under Linker->Input
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| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
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| ----
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| ===Debug-Compile:===
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| '''client:'''
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| ...\public\tier0\memoverride.cpp line 405-430 (410-435 if you added functions above (release hl))
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| Remove "_base" from those functions and add it to return-var. Looks then like this:
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| *(406/411)
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| void __cdecl _aligned_free(
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| *(410/415)
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| void * __cdecl _aligned_malloc(
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| *(415/420)
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| void * __cdecl _aligned_malloc_base(
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| *(420/425)
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| return _aligned_malloc(size, align);
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| *(423/428)
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| void __cdecl _aligned_free_base(
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| *(427/432)
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| _aligned_free(memblock);
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| ''Linking Errors & Fixes:''
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| Added msvcrtd.lib and user32.lib Linker->Input->Additional Dependencies
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| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
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| --------
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| '''hl:'''
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| ...\dlls\ai_behavior_follow.cpp(2090)
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| //ASSERT_INVARIANT( sizeof(FollowerListIter_t) == sizeof(AI_FollowManagerInfoHandle_t) );
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| ''Linking Errors & Fixes:''
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| Added user32.lib to Linker->Input->Additional Dependencies
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| Added /FORCE:MULTIPLE to Linker->Command Line->Additional Options
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| ===Other Fixes===
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| '''Note: In the endI did not need these I think...'''
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| The problem with strdup doesn't happen in debug mode since Valve overrides strdup with their own strdup func.
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| The heap error only shows itself when using the debugger in release mode.
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| I believe it's because strdup() in the C library that comes with 2005 express uses new() instead of malloc().
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| So when Valve frees the memory using free() it gives the error. Here's the fix I hope...
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| ..\tier1\stringpool.cpp(73)
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| CHANGE
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| pszNew = strdup( pszValue );
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| TO
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| #ifndef _debug
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| pszNew = (char*) malloc(sizeof(char) * (strlen(pszValue) + 1)); // Use Valve's malloc instead of strdup
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| strcpy(pszNew, pszValue);
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| #else
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| pszNew = strdup( pszValue ); // Use Valve's debug strdup
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| #endif
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| ..\cl_dll\c_baseflex.cpp(921)
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| CHANGE
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| g_flexcontroller[g_numflexcontrollers++] = strdup( szName );
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| TO
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| #ifndef _debug
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| g_flexcontroller[g_numflexcontrollers] = (char*) malloc(sizeof(char) * (strlen(szName) + 1)); //Use V's malloc instead of strdup
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| strcpy(g_flexcontroller[g_numflexcontrollers++], szName);
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| #else
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| g_flexcontroller[g_numflexcontrollers++] = strdup( szName ); //Use V's debug strdup
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| #endif
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| BotPutInServer linker failures (worked for me, didn't have to do this with SP)
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| Various BotPutInServer lines will fail to link in DEBUG mode.
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| Commenting the BotPutInServer lines out works just fine.
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| It may have some negative affect on bots.
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| I quite frankly have not looked into that stuff at all, other than to see that it breaks the build.
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| Fix:
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| A better way would be
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| adding hl2mp_bot_temp.h and hl2mp_bot_temp.cpp
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| to the HL project under the Source Files->HL2MP folder.
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| hl2mp_bot_temp.h and hl2mp_bot_temp.cpp can both be found in yourmod/src/dlls/hl2mp_dll folder.
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| ----
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| to fix some warnings:
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| ..\public\tier0\memoverride.cpp
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| *(107)
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| __declspec(restrict) __declspec(noalias) void *malloc( size_t nSize )
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| *(111)
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| __declspec(noalias) void free( void *pMem )
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| *(116)
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| __declspec(restrict) __declspec(noalias) void *realloc( void *pMem, size_t nSize )
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| *(121)
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| __declspec(restrict) __declspec(noalias) void *calloc( size_t nCount, size_t nElementSize )
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| *add this function to line 136 ''(i don't get what this is for???)''
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| void *_calloc_impl( size_t nCount, size_t nElementSize )
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| {
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| return calloc(nCount, nElementSize);
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| }
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| comment out _heap_init() and _heap_term(), means, ''(i don't get what this is for???)''
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| comment out everything from line 298 to line 303 (these lines are these lines if you added the function *_calloc_impl (which is 4 lines long) to line 136.
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| ===Compiled but Errors List===
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| Here I'll add the warning not fixed yet. Though i don't always know whether it should be fixed or doesn't matter.
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| ====SP Debug Client====
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| ..\public\tier0\commonmacros.h(29) : warning C4005: 'ARRAYSIZE': Makro-Neudefinition
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| ''pathto''\microsoft platform sdk\include\winnt.h(950): Siehe vorherige Definition von 'ARRAYSIZE'
| |
| | |
| ..\public\tier0\memoverride.cpp(413)(418)(418) : warning C4565 (I should be able to fix that, will check that again later...)
| |
| | |
| LINK : warning LNK4075: ignoring /INCREMENTAL due to /FORCE specification.
| |
| | |
| LONG LIST of .obj files, all with warning:
| |
| warning LNK4224: /COMMENT is no longer supported; ignored.
| |
| | |
| msvcrt.lib(MSVCR80.dll) : warning LNK4006: _free already defined in "memoverride.obj"; second definition ignored
| |
| | |
| .\cl_dll___Win32_HL2_Debug/client.dll : warning LNK4088: image being generated due to /FORCE option; image may not run.
| |
| | |
| | |
| ====SP Debug hl====
| |
| | |
| ..\public\tier0\memdbgon.h(83) : warning C4996: 'strcpy' (can stay like that...)
| |
| same for 'wcscpy' and 'strtok'
| |
| | |
| +some new double-definitions (LIBCMTD.lib, ...)
| |
| | |
| +the errors of SP Debug Client (LNK4224: /COMMENT, warning C4005: 'ARRAYSIZE')
| |
| | |
| == Related Articles ==
| |
| *[[Microsoft Visual Studio 6.0 Usage]]
| |
| *[[Compiling under VS2002]]
| |
| | |
| | |
| {{otherlang:en}} {{otherlang:en:de|Compiling_under_VS2005:de}}
| |
Visual Studio compilers:
edit
This page was written for
Source 2007 or earlier. It may not be applicable to newer versions of the Source SDK.
For more up-to-date information, see
Compiler choices.
Visual Studio 2005 is the officially-supported IDE of the Source SDK, and if all is well you won't need to do anything special to use it. If you're using Visual C++ 2005 Express or if something is awry, however, you'll need to do some work to get it up and running. This page assumes you are compiling the latest Orange Box source code.
Supported versions
Installing
Is it recommended to obtain the full Visual Studio 2005 Professional since it includes the Windows/Platform SDK.
Both VS2005 and VCE2005 is no longer supported by or officially available from Microsoft. User will need to obtain VCE2005 at Internet Archive (Mount the downloaded ISO and go to 
Visual C++ 2005 Express Edition
folder, and move the VC.iso to any folder before mounting it and run setup.exe). Alternatively, users can also get VS2005 Professional here.
Note:On Windows 10 and later, Program Compatibility Assistant will pop-up when you trying to install (and run) Visual Studio/VCE 2005. You can ignore these but if the program doesnt run, try to disable Program Compatibility Assistant in Windows Services and then run VS2005 again.
After Visual Studio or VCE has been installed, it is recommended to install SP1 (Be warned that it has a install bug of consuming a lot of space!) and SP1 Vista Update (Note that this update also applies to Win7 and later). Then run Windows Update to finish patching it. (If there are no updates for VS/VCE, try to enable "Receive updates for other Microsoft products". Also if you already installed everything above, there will be no updates.)
Visual Studio 2005 SP1
- Get Visual Studio 2005 SP1
- For Microsoft Visual Studio 2005 Standard, Professional, Team Editions, get Visual Studio 2005 Service Pack 1.
- For Microsoft Visual Studio 2005 Express Editions, get Visual Studio 2005 Express Editions Service Pack 1.
- For systems running Windows Vista, 7 and later, get the SP1 Vista update (SP1 update must be installed first).
Note:Alternatively, you can use Windows Update (with "Receive updates for other Microsoft products" enabled), to get SP1.
Windows SDK (Express Only)
If you're using Visual C++ Express 2005 you need to install the Windows SDK.
Be warned that the Windows 7 SDK offered below is known to cause issues with Visual Studio 2010 SP1.
It doesn't matter which version you download*; this one does the job well enough. Don't worry that it talks about Vista - it also covers XP.
Windows 2000 users however should follow instructions in Older SDK
- *: I'm pretty sure it does matter which version you download. See below. -- Neverender 17:26, 6 October 2012 (PDT)
Note:You only need the "headers and libraries" component, about half-way through the list that the installer will present. They're about a 20MB download...the complete SDK is over 2GB!
Note:If you are installing on a 64bit OS, remember that it is still the 32bit (x86) libraries that you want. They aren't selected by default.
Once you have the Windows SDK installed, you need to tell Visual C++ where the SDK is located. To do this, navigate to Tools > Options > Projects and Solutions > VC++ Directories. Add the Windows SDK's \bin
folder to the list. The default location is C:\Program Files\Microsoft SDKs\Windows\v6.1\bin
.
Click on the drop-down list that currently says "Executable files". You need to add the \include
folder to the 'Includes' list and the \lib
folder to the 'Library' list.
Tip:You'll need to go through a similar process if you've installed the DirectX SDK.
Open the Solution
- Launch your copy of Microsoft Visual Studio.
- Select File->Open->Project/Solution from the menu and open the Game_Episodic-2005.sln solution located in your mod's
src
directory, select the one that matches your version of Microsoft Visual Studio. If you selected mod from scratch, "Scratch" will appear there instead.
LNK2019 Errors
If you receive these errors, right-click on the client and server projects in turn and select the last option in the menu, Properties. Then navigate to Configuration properties > Linker > Input and make the first item, "Additional Dependencies", read winmm.lib user32.lib
. Make sure you've done this for both Debug and Release mode (switch between them in the top left of the Properties window).
If you get "unresolved external" errors, try adding advapi32.lib
and kernel32.lib
as well.
error C2733 referring to winnt.h or intrin.h
You may receive an error such as: "error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed
"
This error is caused by trying to build against an incompatible version of the Windows SDK/Platform SDK. When using the full version of Visual C++ 2005, your Visual C++ directories (in "Options") should not refer to any newer external SDK include/lib paths; only the ones included with the Visual C++ 2005 installation by default. Reverting the "VC++ Directories" settings to default should solve this problem.
For Express users ONLY, since you have no choice but to install an external SDK, this version may help. If all else fails, some users have resorted to working around this problem by editing their SDK headers.
Warning:Editing vendor provided header files is a BAD idea. This is a hack of last resort; however, by using Visual C++ Express, you are already working in an unsupported configuration.
Here are the previous instructions given:
- "Open
C:\Program Files\Microsoft Visual Studio 8\VC\include\intrin.h
and comment out lines 944 and 945. If you continue to receive errors, comment out the referenced lines (typically 913 and 912) and recompile."
You put the same download before in Windows SDK Express Only. : MatiasKiller21 [1] : July 01 2015.
Running Your Mod
Remember to run with -allowdebug if you've got debug builds!
See also