Startup Video add/edit/remove: Difference between revisions

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{{stub}}
{{stub}}
{{lang|Startup Video add, edit and remove}}
{{back|Category:Modding}}
{{back|Category:Modding}}


This tutorial will show you on how to Add, Edit or Remove the Startup Video.
This tutorial will show you on how to Add, Edit or Remove the Startup Video.


The Bink video format is supported on {{src07|4}} and later, except {{goldsrc|4}}, {{csgo|4}} and {{source2|4}}<br>
== File formats ==
 
As of 2025, the following video formats are supported by Valve engines:
For previous version of Source (aswell as WON/Retail version of GoldSrc): You can just put the {{code|.avi}} file instead, then edit the {{code|StartupVids.txt}} {{source|only}} then point that to .avi instead (example: media/valve.avi).
* {{gldsrc|2}} (WON/Retail) and {{Src|2}} ({{src06|1}} and earlier): {{code|.avi}}
* {{Src|2}} ({{src07|1}}, up to {{P2branch|1}}, aswell as {{tf2branch|1}} in 32-bit): {{code|.bik}} ([[Bink|Bink video]])
* {{Src|2}} ({{Csgobranch|1|nt=1}}, {{tf2branch|1}} in 64-bit) and {{src2|2}}: {{code|.webm}} ([[WebM]])


== Adding ==
== Adding ==
[[File:Bink Tool.png|thumb|right|Set the file name then click "Bink it!" to convert a .mp4 or .avi file to Bink.]]
[[File:Bink Tool.png|thumb|right|Set the file name then click "Bink it!" to convert a .mp4 or .avi file to Bink.]]
If you like to add a Startup Video, you need "RAD Video Tool" from [http://www.radgametools.com/bnkdown.htm Bink Tools] and a MP4 (might require QuickTime, which can be [https://support.apple.com/kb/dl837 downloaded here]) or AVI movie.  
If you like to add a Startup Video, in titles that use Bink video, you need "RAD Video Tools" from [http://www.radgametools.com/bnkdown.htm Bink Tools] and a MP4 or AVI movie.
{{Note|licenses information see later}}
{{Note|Current version of RAD Video Tools doesn't need QuickTime to convert MP4 to Bink. But if you have issues using latest RAD Video Tools, you can get older version [https://web.archive.org/web/20161020211315/http://www.radgametools.com/down/Bink/RADTools.exe here]. Please note that older version of RAD Video Tools require QuickTime installed, which can be found [https://support.apple.com/en-us/106375 here] ([https://web.archive.org/web/20250625040657/https://support.apple.com/en-us/106375 Archived link]).}}
 
 
# You open your mod folder.
# Go to '''media''' or create a folder with the name '''media'''.
# open '''startupvids.txt''' or create a text document '''startupvids.txt'''.
 


{
:1. Open your mod folder, example: {{code|hl2}} for Half-Life 2, {{code|tf}} for Team Fortress 2.
media/YourFileName.bik
:2. Go to '''media''' (if already exist) or create a folder with the name '''media'''.
media/valve.bik(default)
:3. open {{code|'''startupvids.txt'''}} or create a text document named {{code|'''startupvids.txt'''}}, then add the following content below:
}
{{Codeblock|<nowiki>media/YourFileName.bik
then:
media/MyFirstHL2ModIntro.webm
# Go to the Game directory and place in media '''YourFileName.bik'''.
media/valve.bik (default)
</nowiki>}}
{{Note|Replace {{code|YourFileName.bik}} with the actual video file name.}}
:4. Finally, go to the Game directory and place the {{code|'''YourFileName.bik'''}} (or {{code|'''YourFileName.webm'''}}) video file.


Now your Startup Video is added.
Now the Startup Video has been added.
{{Note|Check your startoptions don't have {{code|-nointro}} or {{code|-novid}}}}
{{Note|When the game is launched with {{code|-novid}} ({{code|-nosierra}} for WON/Retail {{gldsrc|1}}), the intro will be automatically skipped, so don't forget to remove it.}}
{{Note|File extensions are ignored, regardless whether the game use AVI, Bink or WebM. If you specify {{code|media/valve.bik}}, games using WebM will automatically look for {{code|valve.webm}} instead.
Regardless, games using AVI format uses {{code|.avi}} file extension, {{code|.bik}} for Bink, and {{code|.webm}} for WebM.
}}


== Edit a Bink File ==
== Edit a Bink File ==
* its the same to do add a video
* Follow the same method as above.


== Remove ==
== Remove ==
* Change the '''startupvids.txt''':
* Edit '''startupvids.txt''', and leave it's content blank.
{
 
}
* Most of the time the game don't play a Video


== Licensing ==
== Licensing ==
 
=== Bink ===
For a commercial product you need the [http://www.radgametools.com/sales.htm license]:
For a commercial product you need the [http://www.radgametools.com/sales.htm license]:


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Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - [mailto:sales3@radgametools.com email us], you might already have a license.
Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - [mailto:sales3@radgametools.com email us], you might already have a license.
   
   
[https://www.radgametools.com/sales.htm Click here for more info about Licensing on RAD Game Tools website]
[https://www.radgametools.com/sales.htm Click here for more info about Licensing on Epic Games Tools (RAD) website]
 
=== WebM ===
Unlike Bink, WebM is a open-source format, and can be freely be used on commercial product.


[[Category:Tutorials]]
[[Category:Tutorials]]
[[Category:Modding]]
[[Category:Modding]]

Latest revision as of 04:31, 28 June 2025

Stub

This article or section is a stub. You can help by expanding it.

Category:Modding

This tutorial will show you on how to Add, Edit or Remove the Startup Video.

File formats

As of 2025, the following video formats are supported by Valve engines:

Adding

Set the file name then click "Bink it!" to convert a .mp4 or .avi file to Bink.

If you like to add a Startup Video, in titles that use Bink video, you need "RAD Video Tools" from Bink Tools and a MP4 or AVI movie.

Note.pngNote:Current version of RAD Video Tools doesn't need QuickTime to convert MP4 to Bink. But if you have issues using latest RAD Video Tools, you can get older version here. Please note that older version of RAD Video Tools require QuickTime installed, which can be found here (Archived link).
1. Open your mod folder, example: hl2 for Half-Life 2, tf for Team Fortress 2.
2. Go to media (if already exist) or create a folder with the name media.
3. open startupvids.txt or create a text document named startupvids.txt, then add the following content below:
media/YourFileName.bik media/MyFirstHL2ModIntro.webm media/valve.bik (default)
Note.pngNote:Replace YourFileName.bik with the actual video file name.
4. Finally, go to the Game directory and place the YourFileName.bik (or YourFileName.webm) video file.

Now the Startup Video has been added.

Note.pngNote:When the game is launched with -novid (-nosierra for WON/Retail GoldSrc), the intro will be automatically skipped, so don't forget to remove it.
Note.pngNote:File extensions are ignored, regardless whether the game use AVI, Bink or WebM. If you specify media/valve.bik, games using WebM will automatically look for valve.webm instead.

Regardless, games using AVI format uses .avi file extension, .bik for Bink, and .webm for WebM.

Edit a Bink File

  • Follow the same method as above.

Remove

  • Edit startupvids.txt, and leave it's content blank.

Licensing

Bink

For a commercial product you need the license:

Licensing RAD has the most flexible licensing in the industry.

We try to make licensing our products as easy as using them is! Hopefully, your accountants and/or lawyers will love us as much as your programmers do. Our standard agreement is about three pages long and almost every game and multimedia company in the world has used it by now.

Pricing-wise, we cover it all. We offer licenses for video games on every platform and for every use. This includes AAA games, mobile, indie games, simulators (educational), DLC, kiosks, arcade games, gaming and gambling (including slot machines, poker machines, and the like). Buying multiple platforms, or multiple products, at once will get you big discounts. We have bulk licenses, per-site licenses, and world-wide enterprise licenses available - just email us with what you need, and if we don't already have a license, we'll craft one to fit!

Also note that most publishers already have bulk licenses purchased, so if you are using a major publisher - email us, you might already have a license.

Click here for more info about Licensing on Epic Games Tools (RAD) website

WebM

Unlike Bink, WebM is a open-source format, and can be freely be used on commercial product.