Logistique Act. 1: Difference between revisions

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(Created page with "<noinclude>{{Language subpage}}</noinclude> {{Stub}} '''Logistique''' is a fan-made mod of {{hl2|3.1}} which puts the player in the eyes of a citizen looking for his wife. It...")
 
m (Nesciuse moved page Logistique Act. 1/en to Logistique Act. 1 without leaving a redirect: Move en subpage to basepage)
 
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{{Software status|type=mod|appid = 1154130|free=yes}}
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'''Logistique''' is a fan-made mod of {{hl2|3.1}} which puts the player in the eyes of a citizen looking for his wife. It is the first in a supposed series of mods.
{{logistique|4}} is a fan-made mod of {{hl2|3.1}} which puts the player in the eyes of a citizen looking for his wife. It is the first in a supposed series of mods.


The most interesting stand-out feature of this mod is the inability to see your health and ammo, as the citizens wouldn't normally have access to an [[item suit|HEV Suit]]. Instead, holding R will make the character say about how many rounds are left in the magazine. This forces the player to count their rounds, like how they would in real life.  
The most interesting stand-out feature of this mod is the inability to see your health and ammo, as the citizens wouldn't normally have access to an [[item suit|HEV Suit]]. Instead, holding R will make the character say about how many rounds are left in the magazine. This forces the player to count their rounds, like how they would in real life.  
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*Story told through voice actors.
*Story told through voice actors.
*Weapons and animation redesigned.
*Weapons and animation redesigned.
{{Half-life games}}

Latest revision as of 08:12, 12 July 2024

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Logistique Act 1 Logistique Act 1 is a fan-made mod of Half-Life 2 which puts the player in the eyes of a citizen looking for his wife. It is the first in a supposed series of mods.

The most interesting stand-out feature of this mod is the inability to see your health and ammo, as the citizens wouldn't normally have access to an HEV Suit. Instead, holding R will make the character say about how many rounds are left in the magazine. This forces the player to count their rounds, like how they would in real life.

Highlights

  • 2-4 Hours of Gameplay.
  • 4 Playable Chapters.
  • New Gameplay Mechanics (Ironsight, Clip system...).
  • Original Soundtrack & Sound Design.
  • Story told through voice actors.
  • Weapons and animation redesigned.