Info null (GoldSrc): Difference between revisions
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Warning:This entity still counts toward the edict limit for a split second until being automatically killed upon spawning.
Workaround:If this is an issue, do one of the following:
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{{ | {{tabs|Info null|goldsrc=1|source=1|main=source}} | ||
{{CD|CNullEntity|goldsrc=1}} | |||
{{ | {{this is a|point entity|name=info_null|engine=GoldSrc}} It will automatically remove itself on spawn. Primarily used as a [[Light spot (GoldSrc)|spotlight]] target. | ||
{{warning|This entity still counts toward the [[edict]] limit for a split second until being automatically [[kill]]ed upon spawning. {{workaround|If this is an issue, do one of the following: | |||
* If this is a multiplayer map, use spawnflag 2048 ("Not in Deathmatch"). This spawnflag is parsed by the engine before the entity has a chance to spawn. | |||
* If this is a singleplayer map, add a non-existent entity (ex: {{mono|info_target_null}}) to the [[FGD]] and use that to prevent the entity from being networked, as it gets discarded as an unknown entity when it tries to spawn.}} }} | |||
== Key Values == | == Key Values == |
Latest revision as of 11:42, 7 May 2025
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CNullEntity |
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info_null
is a point entity available in all GoldSrc games. It will automatically remove itself on spawn. Primarily used as a spotlight target.


- If this is a multiplayer map, use spawnflag 2048 ("Not in Deathmatch"). This spawnflag is parsed by the engine before the entity has a chance to spawn.
- If this is a singleplayer map, add a non-existent entity (ex: info_target_null) to the FGD and use that to prevent the entity from being networked, as it gets discarded as an unknown entity when it tries to spawn.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.