Weapon ammo spawn: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
 Warning:Do NOT use the Infinite items (overrides count) flag. Not only it doesn't make sense, but it also breaks the manipulation of this entity by
Warning:Do NOT use the Infinite items (overrides count) flag. Not only it doesn't make sense, but it also breaks the manipulation of this entity by 
		
	
| mNo edit summary |  (→Flags:  Added Warning about flag 8) | ||
| (4 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
| {{ | {{CD|CWeaponAmmoSpawn}} | ||
| [[File:ammunition_pile_l4d2.png|thumb|An ammunition pile.]] | |||
| {{ | {{this is a|model entity|name=weapon_ammo_spawn|series=Left 4 Dead}} Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the [[weapon_grenade_launcher|Grenade Launcher]] and [[weapon_rifle_m60|M60]]. | ||
| == Keyvalues == | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | {{KV|World Model|intn=model|string|The [[model]] this entity should appear as. 128-character limit.}} | ||
| {{KV WeaponSpawn}} | {{KV WeaponSpawn}} | ||
| == Flags == | == Flags == | ||
| {{Fl WeaponSpawn}} | {{Fl WeaponSpawn}} | ||
| {{Warning|Do NOT use the <b>Infinite items (overrides count)</b> flag. Not only it doesn't make sense, but it also breaks the manipulation of this entity by [[Left 4 Dead 2/Scripting/Director Scripts/AllowWeaponSpawn|{{code|AllowWeaponSpawn}}]] and [[Left 4 Dead 2/Scripting/Director Scripts/ConvertWeaponSpawn|{{code|ConvertWeaponSpawn}}]]. For example, it breaks the ammo to laser conversion in Tank Run.}} | |||
| {{ | |||
| == Outputs == | == Outputs == | ||
Latest revision as of 17:36, 14 October 2025
|  Class hierarchy | 
|---|
| CWeaponAmmoSpawn | 
weapon_ammo_spawn  is a   model entity  available in 
 Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
 Left 4 Dead series. Ammo restocks can spawn at this area, which replenishes ammo for all weapons except the Grenade Launcher and M60.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Count (count) <integer>
- Max number of weapons given before disappearing.
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Glow Backface Multiple (glowbackfacemult)  <float> (only in  ) !FGD ) !FGD
- If this object has a glow effect, multiply the effect by this much on the sides of the object that are facing away from the viewer.
Flags
- Enable Physics : [1]
- Must Exist : [2]
 Warning:Do NOT use the Infinite items (overrides count) flag. Not only it doesn't make sense, but it also breaks the manipulation of this entity by
Warning:Do NOT use the Infinite items (overrides count) flag. Not only it doesn't make sense, but it also breaks the manipulation of this entity by AllowWeaponSpawn and ConvertWeaponSpawn. For example, it breaks the ammo to laser conversion in Tank Run.