Dota 2 Workshop Tools: Difference between revisions
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m (THE OWL moved page Dota 2 Workshop Tools to Dota 2 Workshop Tools/en) |
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{{Dota 2Tools topicons}} | {{Dota 2Tools topicons}} | ||
{{ | {{DIP topicon}} | ||
{ | {{LanguageBar}} | ||
{{Background | |||
| | | file = Dota 2 Workshop Tools - Background.jpg | ||
| | | opacity = 7% | ||
| Creating items for inclusion in the Dota store | | gradient-height = 500px | ||
| | }} | ||
| | |||
| Creating, organizing and releasing your Dota 2 addon | {{Software documentation index | ||
| | | width = 700px | ||
| | | descwidth = 520px | ||
| bannerwidth = 566px | |||
| | | borderColor = #634242 | ||
| | | buttonBG = #312727 | ||
| An addon's script code defines the game rules for an addon | | buttonTextColor = #DDB8B8 | ||
| | |||
| | | banner = Dota workshop about.png | ||
| desc = The {{dota2tools|4.1}} are a set of software utilities available as a free download for {{dota2|1}} that allow you to create items for inclusion in the Dota store and the [[Steam Workshop]] and your own custom game modes (called [[Dota 2 Workshop Tools/Addon Overview|addons]]). | |||
| | |||
| | | link1 = '''[[Dota 2 Workshop Tools/Installing and Launching Tools|Download and Installation]]''' | ||
| Images and shader controls are combined to create | | link2 = '''[[Dota 2 Workshop Tools/Dota Workshop Tools FAQ|Frequently Asked Questions]]''' | ||
| button1 = Items Overview | |||
| button1link = Dota 2 Workshop Tools/Items Overview | |||
| | | button1desc = Creating items for inclusion in the Dota store. | ||
| | |||
| Effects like smoke, sparks, blood and fire are created using particles | | button2 = Addons Overview | ||
| | | button2link = Dota 2 Workshop Tools/Addon Overview | ||
| | | button2desc = Creating, organizing and releasing your Dota 2 addon. | ||
| Panorama UI, used for custom interface in your game mode | |||
| | | button3 = Level Design | ||
| | | button3link = Dota 2 Workshop Tools/Level Design | ||
| button3desc = Creating [[Map (level design)|levels]] for {{dota2|name}} with the {{hammer5|1|nt=HE}}. | |||
| | |||
| | | button4 = Scripting | ||
| Getting involved with the modding community | | button4link = Dota 2 Workshop Tools/Scripting | ||
|- | | button4desc = An addon's script code defines the game rules for an addon. | ||
| | |||
| Developer tools created by the modding community | | button5 = Modeling | ||
| button5link = Dota 2 Workshop Tools/Modeling | |||
| button5desc = [[Models]] are the detailed objects or characters that appear in the game world. | |||
| button6 = Materials | |||
| button6link = Dota 2 Workshop Tools/Materials | |||
| button6desc = Images and [[Shaders|shader]] controls are combined to create [[materials]]. | |||
| button7 = Particles | |||
| button7link = Dota 2 Workshop Tools/Particles | |||
| button7desc = Effects like smoke, sparks, blood and fire are created using [[particles]]. | |||
| button8 = Sounds | |||
| button8link = Dota 2 Workshop Tools/Sounds | |||
| button8desc = Audio production for addons. | |||
| button9 = Panorama | |||
| button9link = Dota 2 Workshop Tools/Panorama | |||
| button9desc = Panorama UI, used for custom interface in your game mode | |||
<!-- | |||
| button<> = Scaleform UI | |||
| button<>link = Dota 2 Workshop Tools/Custom UI | |||
| button<>desc = '''DEPRECATED''' Scaleform was for UI in Alpha, and will be removed. | |||
--> | |||
| button10 = Community | |||
| button10link = Dota 2 Workshop Tools/Community | |||
| button10desc = Getting involved with the modding community. | |||
| button11 = Third-Party Tools | |||
| button11link = Dota 2 Workshop Tools/Unofficial Tools | |||
| button11desc = Developer tools created by the modding community. | |||
}} | |||
[[Category:Workshop Tools]] | |||
[[Category:Entry pages]] | |||
Latest revision as of 03:26, 26 October 2025
| Items Overview | Creating items for inclusion in the Dota store. |
| Addons Overview | Creating, organizing and releasing your Dota 2 addon. |
| Level Design | Creating levels for Dota 2 with the Hammer Editor. |
| Scripting | An addon's script code defines the game rules for an addon. |
| Modeling | Models are the detailed objects or characters that appear in the game world. |
| Materials | Images and shader controls are combined to create materials. |
| Particles | Effects like smoke, sparks, blood and fire are created using particles. |
| Sounds | Audio production for addons. |
| Panorama | Panorama UI, used for custom interface in your game mode |
| Community | Getting involved with the modding community. |
| Third-Party Tools | Developer tools created by the modding community. |
| |||||||||||
