Weapon pistol: Difference between revisions
		
		
		
		
		
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Risk of Confusion:Various games have weapons with identical entity names.[Clarify]
		
	
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{{  | {{LanguageBar}}  | ||
{{  | {{tabsBar|main=weapon_pistol}}  | ||
|  | [[File:weapon_pistol.PNG|thumb|right|200px]]  | ||
{{this is a|model entity|name=weapon_pistol|game=Half-Life 2 series|topic=Weapons}}  | |||
|  | {{CD|CWeaponPistol|base=CBaseHLCombatWeapon|file1=weapon_pistol.cpp}}  | ||
|  | {{Confusion|Various games have weapons with identical entity names.{{clarify}}}}  | ||
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}} {{  | |||
A semi-automatic pistol based off the [[Wikipedia:HK USP#USP Match|USP Match]]. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with [[item_ammo_pistol]] or [[item_ammo_pistol_large]].  | |||
Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.  | |||
Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.    | |||
{{BasicWeapon}}  | {{BasicWeapon}}  | ||
Latest revision as of 03:36, 19 May 2025
weapon_pistol  is a   model entity  available in 
 Half-Life 2 series.
| CWeaponPistol | 
A semi-automatic pistol based off the USP Match. When first picked up, the player is given 18 bullets. Up to 168 bullets can be carried (including 18 loaded into the weapon). A box of rounds can be placed with item_ammo_pistol or item_ammo_pistol_large.
Before it is picked up, the pistol also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
 - Prevents the model from moving.
 
- Deny player pickup (reserve for NPC) : [2]
 
- Not puntable by Gravity Gun : [4]
 
Inputs
- HideWeapon !FGD
 - If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
 
Outputs
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC.)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.