Func detail blocker: Difference between revisions
		
		
		
		
		
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 Warning:This entity applies its effect based on its AABB instead of its brush model. AABB of individual brushes is considered in this case and not of the whole brush model which means tying many brushes into single func_detail_blocker will work identically as if they were separate[confirm].[ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. AABB of individual brushes is considered in this case and not of the whole brush model which means tying many brushes into single func_detail_blocker will work identically as if they were separate[confirm].[ Edit ]
 Risk of Confusion:Not related to func_detail entity in any way
Risk of Confusion:Not related to func_detail entity in any way
 Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
 Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
 Note:This entity is also in
Note:This entity is also in  Garry's Mod,
 Garry's Mod,  Slammin' Source Map Tools, and VBSP++.
 Slammin' Source Map Tools, and VBSP++.
		
	
| mNo edit summary | SirYodaJedi (talk | contribs)  No edit summary | ||
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| {{CD|CDetailBlocker|file1=effects.cpp|CServerOnlyEntity}} | {{CD|CDetailBlocker|file1=effects.cpp|CServerOnlyEntity}} | ||
| {{entity| | [[File:Toolstrigger.gif|left]] | ||
| {{ | {{this is a|brush entity|semi-internal=1|name=func_detail_blocker|since=Left 4 Dead}} It disallows [[detail props]] from being placed inside its volume. | ||
| {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with  | {{AABBwarning|misc=AABB of individual brushes is considered in this case and not of the whole brush model which means tying many brushes into single func_detail_blocker will work identically as if they were separate{{confirm}}.}} | ||
| {{note|This entity is also in {{ | {{Confusion|Not related to {{ent|func_detail}} entity in any way}} | ||
| {{ | {{note|The blocking of detail props only functions during the compile process, effectively making this entity an [[internal entity]], however it is still present while in-game. It is safe to kill the entity via a [[logic_auto]] on map spawn to prevent wasted resources.}} | ||
| {{note|This entity is available for Source SDK 2013 by replacing vbsp.exe with [https://github.com/wouterpleizier/source-sdk-2013/commit/8a102a7b6d6e821bc77925a3df241cfad70876e7 this modified version]}} | |||
| {{note|This entity is also in {{gmod|4.1}}, {{slamminsrc|4.1}}, and [[VBSP++]].}} | |||
Latest revision as of 08:23, 30 September 2025
|  Class hierarchy | 
|---|
| CDetailBlocker | 
|  effects.cpp | 
func_detail_blocker  is a  semi-internal brush entity  available in all  Source games since
 Source games since  Left 4 Dead. It disallows detail props from being placed inside its volume.
 Left 4 Dead. It disallows detail props from being placed inside its volume.
 Warning:This entity applies its effect based on its AABB instead of its brush model. AABB of individual brushes is considered in this case and not of the whole brush model which means tying many brushes into single func_detail_blocker will work identically as if they were separate[confirm].[ Edit ]
Warning:This entity applies its effect based on its AABB instead of its brush model. AABB of individual brushes is considered in this case and not of the whole brush model which means tying many brushes into single func_detail_blocker will work identically as if they were separate[confirm].[ Edit ] Risk of Confusion:Not related to func_detail entity in any way
Risk of Confusion:Not related to func_detail entity in any way Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources.
Note:The blocking of detail props only functions during the compile process, effectively making this entity an internal entity, however it is still present while in-game. It is safe to kill the entity via a logic_auto on map spawn to prevent wasted resources. Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version
Note:This entity is available for Source SDK 2013 by replacing vbsp.exe with this modified version Note:This entity is also in
Note:This entity is also in  Garry's Mod,
 Garry's Mod,  Slammin' Source Map Tools, and VBSP++.
 Slammin' Source Map Tools, and VBSP++.
